Okay, we have no idea if the developers of cIV are going to create scenarios (Conquests!) ala C3C for cIV. But if they do, what battles would you like to see?
The Han Dynasty
Players: The Han, Shu, Wu, Yi, others. Very similiar to the Shogun C3C Conquest, just the Chinese verison. 200 BC to 200 AD
The Peloponnesian War
The Conflict between Athens and Sparta. Of course the whole host of Greek city states would be included. This one could have a similiar feel to Shogun Conquest of C3C. Time frame 430 BC to 400 BC.
The Rise of the Moors
Starting with the Moorish invasion of Spain in 711 to 1492 - leading nicely into the Age of Discovery if that was carried over. Spain, Moors, Portugal, Franks.
Normandy Invasion of England
Set around 1066, the last successful invasion of England. This would be the rise of the Normandy state. Southern English cities would have to be part of the Norman player's victory objectives - or this one could be a real dud.
The Crusades
I know we kinda have a middle ages conflict in C3C, but there are different varients possible than the scenario presented in C3C. This could be more centered on the Middle East. There were four major Crusades into the Holy Land...the question would be to how accurately follow history regarding additional Western units entering the theatre. 11th to 13th century.
100 Years War
The French and English at each others throats (again!) during the 14th Century. Gotta have the Holy Roman Empire (always such a cool sounding country's name), the Union of Kalmar (Scandy), Castille (Spain), could be more if you want to include the Italian City states, the Papal states, Ottomans, and eastern europe (Hungary, Poland, Lithuania).
War of the Roses
House of York goes up against the House of Lancaster. Mid 1400's. Kick Tory butt - if you can!
Simon Bolivar
Free South America from Spain (really Napoleon's) domination. Set from 1800 to 1830, the players would be the rebel army under Bolivar, Spain, Portugal (Brazil). A culture flipping feature would be a nice touch as the city populations are likely sympathethic to Bolivar, but would not revolt unless somewhat assured of freedom. Perhaps, rebel units occupying surrounding tiles of a city would influence the flip.
Zulu Conflict/Boer War
Starting in 1830's, the players are Zulu, England, Dutch, Voortrekkers at a minimum. Zulu needs to expand early and quickly defeat the Europeans before a foothold is established on the continent. Ending sometime after 1900 when the Boer War concluded.
The American Civil War
The players are easy enough, the Union (North), the Confederacy (South), England, France, Indian (feather, not dot). What would be difficult would be expanding this beyond just a wargame simulation. Timeframe? Would have to be 1861-1865 or longer versus starting earlier due to the requirement of having one country (USA) split into two countires (North and South) -- anyone else thinking the civil war feature of Civ2?
If this is possible, it could be great game of diplomacy and negotiation as the deep south attempts to persuade the so called "border states" to joining the Confederacy. Of course, the North would be attempting the woo these very same states. Some varient of "culture flipping" perhaps? Once each state is on a side, war could be declared. Admittedly, this is a fun one to envision, but a tough one to program.
World War 2 - European Theatre
This would be equal parts sea and land conflict. Only half of the German cities would be visible on the map to simulate 1/2 of Germany's production going to the Western front.
Not sure if it would work well from 1939/40 through 1945 or whether it should start after the fall of France.
World War 2 - Barbarossa
Same idea as the other WW2 scenario with half the German cities visible to simulate 1/2 of German production going to the Eastern front. Timeframe is easier, 1941 to 1945...or longer.
Korea
More than just the Korean Conflict in the early 50's. It would start with the partion of Korea post WW2, with locked alliances - N. Korea tied to China and Russia; S. Korea tied to Japan and USA.
The Han Dynasty
Players: The Han, Shu, Wu, Yi, others. Very similiar to the Shogun C3C Conquest, just the Chinese verison. 200 BC to 200 AD
The Peloponnesian War
The Conflict between Athens and Sparta. Of course the whole host of Greek city states would be included. This one could have a similiar feel to Shogun Conquest of C3C. Time frame 430 BC to 400 BC.
The Rise of the Moors
Starting with the Moorish invasion of Spain in 711 to 1492 - leading nicely into the Age of Discovery if that was carried over. Spain, Moors, Portugal, Franks.
Normandy Invasion of England
Set around 1066, the last successful invasion of England. This would be the rise of the Normandy state. Southern English cities would have to be part of the Norman player's victory objectives - or this one could be a real dud.
The Crusades
I know we kinda have a middle ages conflict in C3C, but there are different varients possible than the scenario presented in C3C. This could be more centered on the Middle East. There were four major Crusades into the Holy Land...the question would be to how accurately follow history regarding additional Western units entering the theatre. 11th to 13th century.
100 Years War
The French and English at each others throats (again!) during the 14th Century. Gotta have the Holy Roman Empire (always such a cool sounding country's name), the Union of Kalmar (Scandy), Castille (Spain), could be more if you want to include the Italian City states, the Papal states, Ottomans, and eastern europe (Hungary, Poland, Lithuania).
War of the Roses
House of York goes up against the House of Lancaster. Mid 1400's. Kick Tory butt - if you can!
Simon Bolivar
Free South America from Spain (really Napoleon's) domination. Set from 1800 to 1830, the players would be the rebel army under Bolivar, Spain, Portugal (Brazil). A culture flipping feature would be a nice touch as the city populations are likely sympathethic to Bolivar, but would not revolt unless somewhat assured of freedom. Perhaps, rebel units occupying surrounding tiles of a city would influence the flip.
Zulu Conflict/Boer War
Starting in 1830's, the players are Zulu, England, Dutch, Voortrekkers at a minimum. Zulu needs to expand early and quickly defeat the Europeans before a foothold is established on the continent. Ending sometime after 1900 when the Boer War concluded.
The American Civil War
The players are easy enough, the Union (North), the Confederacy (South), England, France, Indian (feather, not dot). What would be difficult would be expanding this beyond just a wargame simulation. Timeframe? Would have to be 1861-1865 or longer versus starting earlier due to the requirement of having one country (USA) split into two countires (North and South) -- anyone else thinking the civil war feature of Civ2?
If this is possible, it could be great game of diplomacy and negotiation as the deep south attempts to persuade the so called "border states" to joining the Confederacy. Of course, the North would be attempting the woo these very same states. Some varient of "culture flipping" perhaps? Once each state is on a side, war could be declared. Admittedly, this is a fun one to envision, but a tough one to program.
World War 2 - European Theatre
This would be equal parts sea and land conflict. Only half of the German cities would be visible on the map to simulate 1/2 of Germany's production going to the Western front.
Not sure if it would work well from 1939/40 through 1945 or whether it should start after the fall of France.
World War 2 - Barbarossa
Same idea as the other WW2 scenario with half the German cities visible to simulate 1/2 of German production going to the Eastern front. Timeframe is easier, 1941 to 1945...or longer.
Korea
More than just the Korean Conflict in the early 50's. It would start with the partion of Korea post WW2, with locked alliances - N. Korea tied to China and Russia; S. Korea tied to Japan and USA.
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