The June 2005 issue Computer Gaming World has a preview of Civ IV. It doesn't give too many details, but it does mention things from several areas, though many of those things we already know.
Here's a list of the things that the article mentions:
- There will be multiplayer from the beginning, and it's already been in testing. There will be a co-op mode, were several people will run one nation at once. There will also be persistent turn-based servers.
- There will three game lengths: a short one (that can be finished in a few hours), a "normal" one (about 15 to 20 hours to play), and a really big one...
- Soren says that he is spending much of his time now on improving the AI. One goal is to have rulers with distinct personalities... i.e., Gandhi will be generous to weaker nations, while the Khan will shy away from any diplomacy at all. Also, governors to auto-manage cities will be improved.
- A new flexible technology tree will let for different civs develop more uniquely than before.
- All resources in the game will offer distinct terrain improvements.
- Editor with Python and XML.
- Combat will be simplified. There are no longer separate attack and defense strengths. Units will now have one single base strength that are increased or diminished in certain situations (for example, infantry will have defensive bonuses in difficult terrain, while cavalry will have an advantage attacking ranged units such as archers). Artillery/Siege units will be stronger and will allow for damaging all of the units in a stack. These chagnes were supposedly done to ensourage use of combined arms...
- The switch to 3D allows the interface to be streamlined: for example, all of the information about a city, its buildings, and workforce is now all accessible from the main screen.
- As units increase in experience, they will gain special bonuses, such as extra movement or bonuses against certain types of units.
- There will be "great people", such as artists or scientists, that will provide bonuses to cities or bring about Golden Ages.
- There will be "civics" choices, i.e., social engineering. The player can change settings for such things as allowing slavery or freeing slaves, or the amount of religious tolerance.
- Religion is in, but the seven different religions in the game are generic in ability.
There are also a few screeenshots in the article.
Here's a list of the things that the article mentions:
- There will be multiplayer from the beginning, and it's already been in testing. There will be a co-op mode, were several people will run one nation at once. There will also be persistent turn-based servers.
- There will three game lengths: a short one (that can be finished in a few hours), a "normal" one (about 15 to 20 hours to play), and a really big one...
- Soren says that he is spending much of his time now on improving the AI. One goal is to have rulers with distinct personalities... i.e., Gandhi will be generous to weaker nations, while the Khan will shy away from any diplomacy at all. Also, governors to auto-manage cities will be improved.
- A new flexible technology tree will let for different civs develop more uniquely than before.
- All resources in the game will offer distinct terrain improvements.
- Editor with Python and XML.
- Combat will be simplified. There are no longer separate attack and defense strengths. Units will now have one single base strength that are increased or diminished in certain situations (for example, infantry will have defensive bonuses in difficult terrain, while cavalry will have an advantage attacking ranged units such as archers). Artillery/Siege units will be stronger and will allow for damaging all of the units in a stack. These chagnes were supposedly done to ensourage use of combined arms...
- The switch to 3D allows the interface to be streamlined: for example, all of the information about a city, its buildings, and workforce is now all accessible from the main screen.
- As units increase in experience, they will gain special bonuses, such as extra movement or bonuses against certain types of units.
- There will be "great people", such as artists or scientists, that will provide bonuses to cities or bring about Golden Ages.
- There will be "civics" choices, i.e., social engineering. The player can change settings for such things as allowing slavery or freeing slaves, or the amount of religious tolerance.
- Religion is in, but the seven different religions in the game are generic in ability.
There are also a few screeenshots in the article.
Comment