I do like this idea, it would add some more realism and strategy, as well as flexibility, to the resources. Does it really make sense that one source of rubber or aluminum could supply an entire continent, or even more?
But about the resource upkeep idea, I can't say I'm a huge fan of that, as it adds unnecessary compications, many of which could be unexpected and fun-ruining...You have you huge-friggin' army on the enemy's doorstep, and that turn it happens the RNG gods dislike you...oops, there goes your only oil supply. Now that I've just declared war, I have a pile of scrap two tiles away from their nearest city waiting to be pumelled. Unless, of course, they eliminated the random disappearance of resources, but then that might reduce the strategic balance...
But about the resource upkeep idea, I can't say I'm a huge fan of that, as it adds unnecessary compications, many of which could be unexpected and fun-ruining...You have you huge-friggin' army on the enemy's doorstep, and that turn it happens the RNG gods dislike you...oops, there goes your only oil supply. Now that I've just declared war, I have a pile of scrap two tiles away from their nearest city waiting to be pumelled. Unless, of course, they eliminated the random disappearance of resources, but then that might reduce the strategic balance...
Comment