1. Settlers found colonies, then as the size of its population grows, they "vote" on becoming townships, towns, cities, metropolises.
2. Suburbs are located within the cities influence area. This will limit improvements that can be made (people get pissed if you run a railroad through their neighborhoods.) same for mining, and such.
3. Increase the squares that a city can actually use to be more inline with the influence boundaries.
4. Be able to build more advanced pollution control and food generation improvements as tech gets more advanced.
5. Be able to attack “trespassers” without going to war automatically. Also, the ability to build walls along borders to keep out the “illegals” and an enemy would have to attack (declare war) to cross em.
6. Be able to manually setup trade between your cities and others. Bring back the pirates, or just give the pirating ability to the privateers to “harvest trade routes.”
7. With tech advances, be able to make more changes to the terrain (convert tundra to grassland, ect.)
8. Workers can only do one major task then disappears (or a worker is only good for a set amount of turns or improvements.)
9. Be able to “airdrop” anywhere within range of a air transport craft (ability to rebase with an aircraft, but a air transport would be required for an airdrop) A helicopter just doesn’t move an army very well for long distances)
10. Bring back the Eco Terrorists, those were great….lol
11. Add a “Capitalist” to setup Wal-Marts and Mc Donald’s in other civs.
2. Suburbs are located within the cities influence area. This will limit improvements that can be made (people get pissed if you run a railroad through their neighborhoods.) same for mining, and such.
3. Increase the squares that a city can actually use to be more inline with the influence boundaries.
4. Be able to build more advanced pollution control and food generation improvements as tech gets more advanced.
5. Be able to attack “trespassers” without going to war automatically. Also, the ability to build walls along borders to keep out the “illegals” and an enemy would have to attack (declare war) to cross em.
6. Be able to manually setup trade between your cities and others. Bring back the pirates, or just give the pirating ability to the privateers to “harvest trade routes.”
7. With tech advances, be able to make more changes to the terrain (convert tundra to grassland, ect.)
8. Workers can only do one major task then disappears (or a worker is only good for a set amount of turns or improvements.)
9. Be able to “airdrop” anywhere within range of a air transport craft (ability to rebase with an aircraft, but a air transport would be required for an airdrop) A helicopter just doesn’t move an army very well for long distances)
10. Bring back the Eco Terrorists, those were great….lol
11. Add a “Capitalist” to setup Wal-Marts and Mc Donald’s in other civs.
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