The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yes, virtual screens, a special utility that makes it run, etc., it's all fine. However, Civ3 is the only game so high-tech that it refuses to run on anything less than 1024x768, normally.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Solver
Well, Civ2 units were distinguishable as in it was usually possible to tell which unit is which unit type, but it didn't help at all if I could never tell if my unit is adjacent to the enemy one or not, that isometric view only gave me headaches.
Sounds like you played ToT with its infamous floating, non-centered units. I've never had that problem with Civ 2.42/MGE.
If you are talking to me, I loved Civ2, but
1) time has passed and so has the expectations and possibilities.
and
2) Firaxis need to make a game people like, and not a game some old fans of Civ2 on an internet site like.
I don't care much for graphics, it's a long way down on the list for me, but it has to look like a new game in some way or another.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Originally posted by Nikolai
If you are talking to me, I loved Civ2, but...
I wasn't actually talking to you, but if you feel obliged to think that way, go ahead!
Originally posted by Nikolai
1) time has passed and so has the expectations and possibilities.
and...
Do you assume I am any different?
Why do you think I mod the game?
Because I like the original graphics?
Originally posted by Nikolai
2) Firaxis need to make a game people like, and not a game some old fans of Civ2 on an internet site like.
Old fans have money too, and will buy CIV4 if it passes muster.
CIV3 did not pass muster - Hence, I stuck with CIV2.
Originally posted by Nikolai
I don't care much for graphics, it's a long way down on the list for me, but it has to look like a new game in some way or another.
Wrong.
Graphics do count - To a degree, at least.
Megalomania must look good onscreen.
It has to play like the old, but add much that is new, and much that is improved.
Sure, graphics came a long way, but I much rather Sid & Co. put resources on improving gameplay instead of graphics. This is not about realism, it's about fun.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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