I've been gone from this site for quite awhile. But, when I was reading my latest issue of Computer Gaming World and saw a release date for Civ4, I had to come back.
To all you programmers of this genre of gaming. GET SAME COMMON SENSE AND STOP WASTING MY TIME AN MONEY ON UNREALISTIC GAME!!!
Allow me to explain it to you:
1) I WANT REALISTIC COMBAT!!! I'm tired of playing games were obsolete units damage or kill superior, modern ones. Do you honestly believe that an Ironclad can sink a Submarine??? How about a spearmen killing an Infantry unit??? Can you say "meat grinder" boys & girls. Common people, with todays computing power, am I really asking a lot. Furthermore, since I'm talking combat here, Where's the fatigue factor??? Your army & navy units are on constant deployment far from home. When does their morale suffer??? Don't none nuclear powered ships run out of fuel??? Don't all units run out of ammo??? How about range factors on weapons??? An Ironclad is going to go toe-to-toe with a destroyer??? Really??? And where are the minefields??? Does anybody remember the old Intellivision Gaming system. You know, the one before Playstation & Xbox. There use to be a naval game, I forget the title, and the goal was to sail your navy into the other player's harbor. You had minelayers to lay fields & minesweepers to remove them. During combat, you used the circular pad to adjust your firing range. Hit the trigger and your shot flew to where you were aiming. Primitive as it was, it was a fun game. So with todays computers, you can't incorporate stuff like that???
2) Governments don't act like this!!! I want more random events that seriously effect ones ability to govern. Depressions, recessions, natural disaters, insurrections, revolutions, CIVIL WARS. Military suffers humilating defeat--government collapse. Use your imagination. Be creative.
3) Commodities. Does every nation really have an infinite amout of resources. Food, timber, metals, etc. Can't someone out there incorporate elements from the Imperialism game??? In the Age of Discovery scenairo for Conquests, if you can produce treasure, do it for the rest. Tinker with those elements. Anything is possible.
4) Espionage. Bring back bribing and sabotaging of units. NO IMMUNITIES!!! Everyone has a price. Even unit stacks are effected. Player 1 has a nice Modern Armor Army. BAM!!! A couple of spies or inflitrators (whatever) and army is either crippled or joins your side.
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Well I'm getting tired of ranting. Need to chill for awhile. Will post more thoughts later.
To all you programmers of this genre of gaming. GET SAME COMMON SENSE AND STOP WASTING MY TIME AN MONEY ON UNREALISTIC GAME!!!
Allow me to explain it to you:
1) I WANT REALISTIC COMBAT!!! I'm tired of playing games were obsolete units damage or kill superior, modern ones. Do you honestly believe that an Ironclad can sink a Submarine??? How about a spearmen killing an Infantry unit??? Can you say "meat grinder" boys & girls. Common people, with todays computing power, am I really asking a lot. Furthermore, since I'm talking combat here, Where's the fatigue factor??? Your army & navy units are on constant deployment far from home. When does their morale suffer??? Don't none nuclear powered ships run out of fuel??? Don't all units run out of ammo??? How about range factors on weapons??? An Ironclad is going to go toe-to-toe with a destroyer??? Really??? And where are the minefields??? Does anybody remember the old Intellivision Gaming system. You know, the one before Playstation & Xbox. There use to be a naval game, I forget the title, and the goal was to sail your navy into the other player's harbor. You had minelayers to lay fields & minesweepers to remove them. During combat, you used the circular pad to adjust your firing range. Hit the trigger and your shot flew to where you were aiming. Primitive as it was, it was a fun game. So with todays computers, you can't incorporate stuff like that???
2) Governments don't act like this!!! I want more random events that seriously effect ones ability to govern. Depressions, recessions, natural disaters, insurrections, revolutions, CIVIL WARS. Military suffers humilating defeat--government collapse. Use your imagination. Be creative.
3) Commodities. Does every nation really have an infinite amout of resources. Food, timber, metals, etc. Can't someone out there incorporate elements from the Imperialism game??? In the Age of Discovery scenairo for Conquests, if you can produce treasure, do it for the rest. Tinker with those elements. Anything is possible.
4) Espionage. Bring back bribing and sabotaging of units. NO IMMUNITIES!!! Everyone has a price. Even unit stacks are effected. Player 1 has a nice Modern Armor Army. BAM!!! A couple of spies or inflitrators (whatever) and army is either crippled or joins your side.
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Well I'm getting tired of ranting. Need to chill for awhile. Will post more thoughts later.
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