Originally posted by Padmewan
Another idea I was kicking around today was some idea of "resetting" upon hitting a new era. I was thinking specifically of cultural resetting -- that your cultural points take a big hit when you advance to the next era. After all, the fact that Egypt had one of the most ancient civilizations / temples / etc. doesn't give it latter-day cultural "points" -- for better or for worse, the U.S. dominates culturally today. Yet in Civ3 it's impossible for this to happen, since culture accrues continuously and even logrithmically.
The closest analogy to this in Civ3 are GW's that expire upon discovery of a certain tech -- in particular, the Great Library. If you have the GL, you try hard not to research Education. Imagine that on a larger scale -- you must decide whether to advance to the next era or hold on to your advantages of the current era. You could decide to hold on to the past and thus either a quick victory or eventual stagnation. Or you could opt to take a big hit but be better off in the long run.
I like giving the player these kinds of tough choices. It also happens to coincide somewhat with "reality."
Another idea I was kicking around today was some idea of "resetting" upon hitting a new era. I was thinking specifically of cultural resetting -- that your cultural points take a big hit when you advance to the next era. After all, the fact that Egypt had one of the most ancient civilizations / temples / etc. doesn't give it latter-day cultural "points" -- for better or for worse, the U.S. dominates culturally today. Yet in Civ3 it's impossible for this to happen, since culture accrues continuously and even logrithmically.
The closest analogy to this in Civ3 are GW's that expire upon discovery of a certain tech -- in particular, the Great Library. If you have the GL, you try hard not to research Education. Imagine that on a larger scale -- you must decide whether to advance to the next era or hold on to your advantages of the current era. You could decide to hold on to the past and thus either a quick victory or eventual stagnation. Or you could opt to take a big hit but be better off in the long run.
I like giving the player these kinds of tough choices. It also happens to coincide somewhat with "reality."
As your civilization progresses, the cultural output of previous-age buildings should diminish with time.
Many would feel that this is introducing too much complexity in a game that should remain close to its roots. I say bollocks. C3C is already doing what it should do quite well; instead of wanting Civ4 to be a glorified expansion pack, they should just stick to it.
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