This thread is intended to addres the following topic:
"Assuming a unit Worker system *is implemented* in cIV, what would you like that system to look like? What features would you want available, what abilities would you like to see included (or NOT included), what visual options."
This thread is NOT intended to continue the debate from Civ4-List/Terrain Improvements Thread and any discussion along those lines should remain in that thread, please. Assume that a Worker system is implemented, and they are the terrain development option in this game. Also, if you prefer to comment on how a PW-like system should be implemented, see Terrain: Public Works System - Ideas and comment there.
Please start out by making your first post a *constructive* post, including at least the following:
* A minimum Worker option list you would like to see
* How workers should be generated (and upkept)
* What sort of upgrades should be available for workers
* What types of workers (if more than one) there should be
* What automation options should be included or excluded
* How you would see the AI use the workers
I would also like to see, although not mandatory, a mention of how you would help cut down on the 'drudgery' of worker manipulation, *for those players who dislike it.* IE, in the late game, what automation options would be helpful in decreasing the time you have to spend managing your worker pool, but not take away from the gameplay and strategy tied in with workers? What changes might make dealing with workers more "fun" to casual gamers?
I'd like to see everyone who posts here start with a post like this one, first, so we can have a constructive thread with good ideas flowing, rather than tearing down other people's ideas.
Remember, this is not the place to argue "PW or Workers?". PW supporters are welcome here, as long as you check your allegiance at the door, and instead help make this idea the best that you can -- so that, if unit Workers are adopted, perhaps the designers will have good suggestions to follow.
"Assuming a unit Worker system *is implemented* in cIV, what would you like that system to look like? What features would you want available, what abilities would you like to see included (or NOT included), what visual options."
This thread is NOT intended to continue the debate from Civ4-List/Terrain Improvements Thread and any discussion along those lines should remain in that thread, please. Assume that a Worker system is implemented, and they are the terrain development option in this game. Also, if you prefer to comment on how a PW-like system should be implemented, see Terrain: Public Works System - Ideas and comment there.
Please start out by making your first post a *constructive* post, including at least the following:
* A minimum Worker option list you would like to see
* How workers should be generated (and upkept)
* What sort of upgrades should be available for workers
* What types of workers (if more than one) there should be
* What automation options should be included or excluded
* How you would see the AI use the workers
I would also like to see, although not mandatory, a mention of how you would help cut down on the 'drudgery' of worker manipulation, *for those players who dislike it.* IE, in the late game, what automation options would be helpful in decreasing the time you have to spend managing your worker pool, but not take away from the gameplay and strategy tied in with workers? What changes might make dealing with workers more "fun" to casual gamers?
I'd like to see everyone who posts here start with a post like this one, first, so we can have a constructive thread with good ideas flowing, rather than tearing down other people's ideas.
Remember, this is not the place to argue "PW or Workers?". PW supporters are welcome here, as long as you check your allegiance at the door, and instead help make this idea the best that you can -- so that, if unit Workers are adopted, perhaps the designers will have good suggestions to follow.
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