I think a massive marathon game with 190+ civs, similar to real world politics now, could be really fun every once in a while. I certainly wouldn't play that type of game all the time (or even very often) but I'd like that option to be there.
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(fixed) How many Civilizations at max should be in a Game?
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I remember playing a game of CtP with an insane number of civs. Each civ had about 2 cities before it ran out of breathing space and was forced into conflict.
If they have no hardcoded limit the ability to trade techs must be scaled somehow, else you just evolve too fast.One day Canada will rule the world, and then we'll all be sorry.
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I voted unlimited for both, but here is my reasoning...
Most people on these forum complain about a specific civ not being included, or having to replace civs in order to get the one they want. Having unlimited civs allows for many more choices. The actual number in play could be variable (just as it is now with Map Size).
As far as minor civs, the only difference should be power. You could limit the capabilites of an empire based on a number of factors - from population, to military, to land area, to technology level. A certain score, and the civ changes from minor to major. Only major civs could make trade agreements and aliances, and would hold dominion on bordering minor civs.
Each civilization would start as a minor civ, and would have to work it's way to a major power. For example, Greece, as we know it, was only a world player after alexander united all of the various kings and provinces under one banner. Before that, you saw only internal warring between the cities.
Thoughts & Ideas?"Government isn't the solution to our problems; Government IS the problem." - Ronald Reagan
No, I don't have Civ4 yet...
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I'd like to see the barbarians have more of an impact. The Mongol hordes dominated even major civs (China, etc.). The Saxons went from being a minor Germanic tribe to rulers of England. The Celts before that dominated most of western Europe.
It may also be good to have some minor civs rise then fall in unoccupied areas (such as the Mayans for example)."And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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Originally posted by Dauphin
I remember playing a game of CtP with an insane number of civs. Each civ had about 2 cities before it ran out of breathing space and was forced into conflict.
If they have no hardcoded limit the ability to trade techs must be scaled somehow, else you just evolve too fast.
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That's a ood idea.
Weakness of civ when it comes to revolts, new civs etc appeared to me when I compared it to EU2. It's a model how it should look; a city stays barbarian for specific time - it becomes independant.
Vassalisation?"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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Originally posted by Dauphin
If they have no hardcoded limit the ability to trade techs must be scaled somehow, else you just evolve too fast."Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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