Originally posted by Drachasor
4. Rails like Airports would have its own difficulty. Programing it would be a bit annoying, and you'd get unrealistic issues. If two cities have a rail building, then how come you can't get off near one of the cities en route. Also, how come you can go to that fairly new city which is unconnected by road to anything, and in the middle of a jungle, surrounded by enemy troops? Too many issues.
4. Rails like Airports would have its own difficulty. Programing it would be a bit annoying, and you'd get unrealistic issues. If two cities have a rail building, then how come you can't get off near one of the cities en route. Also, how come you can go to that fairly new city which is unconnected by road to anything, and in the middle of a jungle, surrounded by enemy troops? Too many issues.
- The rail depot city improvement represents major high capacity transport links that can handle the large numbers of troops and vehicles the military would tranport, and handle them in a way that does not dirupt civilian traffic. This explains why that city in the middle which does not have the depot can't use the rail network for transport. Rail is more than just tracks - it is having high capacity loading/unloading points in militarily convenient locations within the "city".
- Each unit moved would have a gold cost associated with it. This replaces the "one unit only" limit of the civ2 airport.
- You can only go between cities that have a continuous road connection. This abstracts the rail infrastructure between the cities.
- You cannot reach a city by rail if it would mean entering a hostile unit's zoc.
I believe this fixes your issues. I proposed a similar idea for sea movement too at the same time as my original rail depot proposal.
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