Announcement

Collapse
No announcement yet.

Railroads?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Roads should still be 1/3, perhaps have a "superhighway" improvement at 1/9 or more and railroads should have infinite moviement BUT only if you load/unload in a city and the load process takes a turn.
    A true ally stabs you in the front.

    Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

    Comment


    • #17
      No 3rd options. I'm glad cIIIv removed some unnessecairy tile-improvements. You keep improving otherwise.

      roads and railroads are good enough.

      Pherhaps a better idea:
      roads: 1/3
      railroads: 1/9
      superhighways: infinite: 1gold/tile/turn

      That forces you to think about the places you want to build superhighways. You most probably will only connect cities through superhighways and not flood your entire country with it.
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • #18
        Originally posted by Master Zen
        railroads should have infinite moviement BUT only if you load/unload in a city and the load process takes a turn.
        Too many restrictions, IMHO. A superhighway at 1/9 sounds good as an improvement to existing roads that becomes available to workers.
        "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
        "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
        2004 Presidential Candidate
        2008 Presidential Candidate (for what its worth)

        Comment


        • #19
          The problem is, superhighways -- historically -- came after, WAY AFTER, railroads.

          I prefer a return to the superhighways of Civ2 as city improvements that increase commerce. This seems the most acurate simulation.

          What I would like to see is a small wonder called Interstate or Autobahn that creates the effects of the Civ2 superhighway in all continental cities.
          "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
          "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
          "If one has good arms, one will always have good friends." - Machiavelli

          Comment


          • #20
            Originally posted by Vince278
            I favor the infinite railroad as well. Keep in mind how many years are in each turn. You can go far on a rail in 1/2/5 years. Airlift doesn't compare to rail. Those heavy lifters cost alot. Rail can haul more cargo cheaper.
            With that reasoning your Legion should be able to move 10 or more squares a good-sized map each turn. Movement isn't realistic time-wise, that's just how it is.

            I believe Civ3 made it so you can't use enemy roads, correct? I for one, think this needs to be done away with, as not being able to use roads is unrealistic. Rails is a bit more understandable, but the whole reason this was done was to prevent Civ2 era fights where you took over half a Civilization in 1 turn (or maybe the whole thing). Instead, cap movement on rails, and you also have gone a long way to solving the problem. "Capturing" rails and road should merely be understood when you use a railway (you don't really capture a road, you just have troops use it).

            Perhaps troops in military bases inside your territory should rush to defend cities under attack. This would happen even if it wasn't your turn. Perhaps you set them on "sleep" or "defend" and they'll do that, and fortify keeps them in place.

            Both limited movement and auto-defending troops would eliminate the reason why you can't automatically use enemy rails and roads. Anyhow, I understand the popularity of the unlimited movement, and auto-defending mobile troops might be sufficient, if they eliminate the rail splurge (via not needing rails everywhere). However, the mobile troop idea works best with limited movement, less everyone rushes to defend the furtherest city (though perhaps some sort of radius on the auto-defend would work).

            -Drachasor

            -Drachasor
            "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

            Comment


            • #21
              Originally posted by General Ludd
              And it's a good way to deal with "traditional" rules that some people are attached to, despite the rules being completely stupid.
              You play industrial-era C3 on anything larger than a small map without zero-move RR's and then tell me how you like the MM

              I think workers should get zero-move on railroads, even if military units do not.

              Comment


              • #22
                How about auto-destruction of improvements occupied by troops in hostile territory. This could represent burned ground strategy, conducted by civilians/retreating troops. It it would keep the gaming mechanic, and also motivate stopping the enemy at the borders instead of hiding in the cities. Perhaps you could even make it an option set globally by each civilization. If the civ suspected an impending surprise attack it would turn this auto-destruction on, to slow enemy advance. This is quite close to the preparations of war that many countries have in their contingency plans.

                Comment


                • #23
                  Another thing - the economic bonus from RR's must be removed. As I've said before, with it there it's SUICIDE not to RR every tile. And there should be a gpt upkeep.

                  With that, and a "capacity" for railroads (with zero-cost move still), we'll have effectively the same thing as a simple move bonus, except the RR's would be connectors between cities, not things covering every tile of your empire.

                  Comment


                  • #24
                    repost of the idea

                    Pherhaps a better idea:
                    roads: 1/3
                    railroads: 1/9
                    superhighways: infinite. maintanance: 1gold/tile/turn

                    That forces you to think about the places you want to build superhighways. You most probably will only connect cities through superhighways and not flood your entire country with it.
                    Formerly known as "CyberShy"
                    Carpe Diem tamen Memento Mori

                    Comment


                    • #25
                      What's worse current railroad movement, or taking a year to travel 4 squares on a railroad?
                      Monkey!!!

                      Comment


                      • #26
                        Originally posted by Japher
                        What's worse current railroad movement, or taking a year to travel 4 squares on a railroad?
                        I am not following, are you talking about roads or railroads? They're 3 movement, and that's unrealistic as well.

                        Proposals for Railroads have been about 9-18 tiles/1 movement point.

                        As I said before (do people read?) all movement is unrealistic time-wise. All wars are unrealistic time-wise. It isn't going to change, and I don't understand why everyone isn't used to it now.

                        -Drachasor
                        "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

                        Comment


                        • #27
                          As I said before (do people read?)
                          I don't know how

                          all movement is unrealistic time-wise. All wars are unrealistic time-wise. It isn't going to change, and I don't understand why everyone isn't used to it now.
                          maybe because people would like to see a little air of reality thrown into the game. that's the whole point of this thread. Just saying it ain't going to change ain't an argument.

                          I was just trying to point out that each turn is year or more. Thus, instant railroad movement is not all that unrealistic or at least not all that rediculous.
                          Monkey!!!

                          Comment


                          • #28
                            Simply making it only a better road is not going to work at all - with the POSSIBLE except that you make workers get infinite move on it.

                            Comment


                            • #29
                              Originally posted by Kucinich
                              Simply making it only a better road is not going to work at all - with the POSSIBLE except that you make workers get infinite move on it.
                              Well, all I know is I don't like the ability to ship every single troop on your entire continent to defend one city in a single turn. This completely eliminates anything related to strategic troop placement. The fact that I can have my entire force fighting two fronts on different sides of a continent in the same turn is ridiculous. Oh, the Americans just make a sneak attack on one of my northern outpost cities. Well, as long as the railroad is intact we can just ship our 100 tank units to defend it.

                              Please explain your argument further, I don't understand why we can't make it just a better road. It would allow a 3 or 4 turn delay from forces that are tied up elsewhere. I would think that this is perfect. A sneak attack on a border city shouldn't be able to get a 'rush order' of your entire army into the city within seconds.


                              Originally posted by CyberShy
                              Pherhaps a better idea:
                              roads: 1/3
                              railroads: 1/9
                              superhighways: infinite. maintanance: 1gold/tile/turn

                              That forces you to think about the places you want to build superhighways. You most probably will only connect cities through superhighways and not flood your entire country with it.
                              Intersting idea, but it still eliminates the importance of troop placement. We now have the possibility to make a major improvment in the way troops are handled, you could no longer just throw troops wherever you want to, you have to actually think about what border needs more protection, it would add more meaning to 2+ front wars, and might make you think twice about attacking two people at the same time.
                              It's what you learn after you think you know everything, that counts.

                              Comment


                              • #30
                                Originally posted by Drachasor
                                Perhaps troops in military bases inside your territory should rush to defend cities under attack. This would happen even if it wasn't your turn. Perhaps you set them on "sleep" or "defend" and they'll do that, and fortify keeps them in place.
                                I like that idea of a passive auto-defense. Perhaps they can be limited to a certain radius from their base instead of rushing willy-nilly everywhere on railroads.
                                "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                                "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                                2004 Presidential Candidate
                                2008 Presidential Candidate (for what its worth)

                                Comment

                                Working...
                                X