I have always found this rush building feature unfair because very unrealistic.
Neither money nor lashes on slave back can help you finish in one turn something that takes normally many many turns to do. And as for heroes, I said it is just as unlogical that they can perform this in the thread on hearoes and their abilities.
I suggest to modify this feature. Rush building must remain possible because it is indeed something real. But whether through buying or kicking asses, I think rush buying should be a mode a city can enter in so as to only double it's normal production rate.
Consumption in number of citizens should be debatted, while we can easily decide that the amount of money per turn is a factor of the number of shields already produced. If I'm not mistaken, in present rush buying, it costs 4 per shield. But that is to be determined according to the overall game balance.
Of course, rush buying in a far away city that undergoes corruption should lead to the same waste, so that corruption remains in proportion of the increase of production.
Rush building stops automatically once the building is built or the turn before if normal production is enough to finish the work.
Neither money nor lashes on slave back can help you finish in one turn something that takes normally many many turns to do. And as for heroes, I said it is just as unlogical that they can perform this in the thread on hearoes and their abilities.
I suggest to modify this feature. Rush building must remain possible because it is indeed something real. But whether through buying or kicking asses, I think rush buying should be a mode a city can enter in so as to only double it's normal production rate.
Consumption in number of citizens should be debatted, while we can easily decide that the amount of money per turn is a factor of the number of shields already produced. If I'm not mistaken, in present rush buying, it costs 4 per shield. But that is to be determined according to the overall game balance.
Of course, rush buying in a far away city that undergoes corruption should lead to the same waste, so that corruption remains in proportion of the increase of production.
Rush building stops automatically once the building is built or the turn before if normal production is enough to finish the work.
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