OK, I posted this last night at the end of the 'game atmosphere' thread, but I'm worried no one will see it there, so in the interest of exposure, here it is again:
(moderator, please feel free to delete one of these posts if I'm in violation of the rules)
Old World / New World
OK, here's an idea I've had for a long time; now that I've read that CivIV is official, I guess I decided it was time to stop haunting these boards and share my ideas for once.
Anyway, one of the things I missed about Civs I and II was that it was commonplace for two cultures of vastly different tech levels to meet, resulting in a matchup of, say, tanks vs. knights. In CivIII, ai civs contact each other early and trade techs so rapidly that there becomes a worldwide technology level, with only a few techs dividing the leader from the most backwards nation. One fun way to combat this problem would be to create an old world / new world distinction, both in map creation and cultural starting times.
Maps would need to be created with two continental clusters, separated by wide oceans. The Old World continent cluster would contain 3 to 6 continents, either touching each other or fairly close, the New World 2 or 3. The oceans separating these clusters would need to be wide enough to be impassible to triremes. (the a.i. would be forbidden to use the "trireme cheat" in this scenario) Additionally, "deep ocean" squares could form a barrier that would require advanced ships to cross.
All Old World civs (lets say there are 7 in the standard game) start at the beginning of the game, i.e. 4000 b.c. Sometime later in the game, perhaps 1000 b.c. or 1. a.d., the New World civs (perhaps 2 or 3 in number) are allowed to start.
This could be combined with another idea I read in the "civilizations" thread (by azazel), in which a greater number of civs start the game, but as tribes rather than full-fledged civs. With this addition, unsettled areas of the Old World and scattered islands can be seeded with "tribes" at the later time the New World civs start.
The New World could possibly be seeded with denser resources than the Old World.
With a few more tweaks and additions, I think this could be a fun feature. Generally, the a.i. would play the New World civs, but it could be a fun occ-type challenge for a human to play one. It would be important to be able to disable this feature and play a "classic" civ game sometimes too.
What do you guys think?
(moderator, please feel free to delete one of these posts if I'm in violation of the rules)
Old World / New World
OK, here's an idea I've had for a long time; now that I've read that CivIV is official, I guess I decided it was time to stop haunting these boards and share my ideas for once.
Anyway, one of the things I missed about Civs I and II was that it was commonplace for two cultures of vastly different tech levels to meet, resulting in a matchup of, say, tanks vs. knights. In CivIII, ai civs contact each other early and trade techs so rapidly that there becomes a worldwide technology level, with only a few techs dividing the leader from the most backwards nation. One fun way to combat this problem would be to create an old world / new world distinction, both in map creation and cultural starting times.
Maps would need to be created with two continental clusters, separated by wide oceans. The Old World continent cluster would contain 3 to 6 continents, either touching each other or fairly close, the New World 2 or 3. The oceans separating these clusters would need to be wide enough to be impassible to triremes. (the a.i. would be forbidden to use the "trireme cheat" in this scenario) Additionally, "deep ocean" squares could form a barrier that would require advanced ships to cross.
All Old World civs (lets say there are 7 in the standard game) start at the beginning of the game, i.e. 4000 b.c. Sometime later in the game, perhaps 1000 b.c. or 1. a.d., the New World civs (perhaps 2 or 3 in number) are allowed to start.
This could be combined with another idea I read in the "civilizations" thread (by azazel), in which a greater number of civs start the game, but as tribes rather than full-fledged civs. With this addition, unsettled areas of the Old World and scattered islands can be seeded with "tribes" at the later time the New World civs start.
The New World could possibly be seeded with denser resources than the Old World.
With a few more tweaks and additions, I think this could be a fun feature. Generally, the a.i. would play the New World civs, but it could be a fun occ-type challenge for a human to play one. It would be important to be able to disable this feature and play a "classic" civ game sometimes too.
What do you guys think?
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