Please post your suggestions for ways to decrease micro-management in a future civ game.
Some of mine:
* Cities connected by rail/highways could form a "food pool" and "industrial pool", sharing all their food and shields.
* Diplomat and spy actions would be accessible through the map by clicking enemy cities.
* Automatically trade resources with allies.
Some of mine:
* Cities connected by rail/highways could form a "food pool" and "industrial pool", sharing all their food and shields.
* Diplomat and spy actions would be accessible through the map by clicking enemy cities.
* Automatically trade resources with allies.
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