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Civ 4 ideas - Straits and Canals

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  • #61
    Originally posted by Urban Ranger
    Originally posted by Master Zen
    The one dug in China did not carry 50,000+ ton ships across


    You sure about that?

    Yep, absolutely. River-fed goods canal, allowing small craft to move up and down the coast without facing rough waves and navigational hazards of the open seas. Not accessible to ocean-going craft.

    The US has an equivalent, going from southern FL to Chesapeake Bay through the Carolina sounds, and a smaller one on the Gulf coast.

    These kinds of canals are functionally equivalent to roads in Civ. Civ is too large in scale to model the difference. To answer your question, Platypus Rex, a tile on a Civ map is typically well over a hundred miles across. For example, I made 105x95 map of Eurasia, at which scale tiles were still roughly 75 miles across.
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    • #62
      You are my hero Straybow

      Last edited by Addled Platypus; October 28, 2004, 01:47.
      anti steam and proud of it

      CDO ....its OCD in alpha order like it should be

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      • #63
        Originally posted by Straybow
        Originally posted by Urban Ranger
        Originally posted by Master Zen
        The one dug in China did not carry 50,000+ ton ships across


        You sure about that?


        The US has an equivalent, going from southern FL to Chesapeake Bay through the Carolina sounds, and a smaller one on the Gulf coast.
        Well, you got your facts wrong

        I live on the coast..what we have along the coast are "Barrier Islands"..with little slips to get your boat in and out of the rough seas

        I live in Onslow County..about an Hour north of Wilmington and we have no such animal as described by you

        Just sharing the facts

        Gramps
        Hi, I'm RAH and I'm a Benaholic.-rah

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        • #64
          Here's how I would do canals:

          * They would be built like any other terrain improvement but take a LONG time to construct. (How long did the Panama canal take to build and with how many workers?) There are also restrictions:
          * Can only be placed next to the coast.
          * Can only be placed on a flat tile.
          * Can only be placed such that the canal is one or two tiles in length and the canal is on an isthmus.
          * Costs money to build.
          * The canal replaces mines and irrigation.

          Canals would also be easy to destroy by pillaging and bombardment.

          An isthmus divides its neighbouring tiles into distinct water/land regions where the land regions are not adjacent to other land regions bordering the same tile, and the same with water regions.
          None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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          • #65
            I'd like them to somehow modify the navy such that I feel that a canal would help me (if geography allowed) but the way it is now I don't really need it. I really feel the navy is somehow lacking.

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            • #66
              I like both ideas.
              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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              • #67
                I think all pre-industrial age ships should all be able to travel through rivers.

                It gives civs better expansion abilities, especialy coming to transport of units in galleons and stuff

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                • #68
                  Star mouse

                  Why not a canal that connects two lakes?
                  anti steam and proud of it

                  CDO ....its OCD in alpha order like it should be

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                  • #69
                    Originally posted by Platypus Rex
                    Star mouse

                    Why not a canal that connects two lakes?
                    I like that idea

                    but how much could one connect?

                    would it be possible to create a "Mississippi River" effect from one lake to another with a series of canals/levees?

                    Just pondering along with everyone else
                    Hi, I'm RAH and I'm a Benaholic.-rah

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                    • #70
                      Now I will have to stop and think
                      anti steam and proud of it

                      CDO ....its OCD in alpha order like it should be

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                      • #71
                        Originally posted by Platypus Rex
                        Star mouse

                        Why not a canal that connects two lakes?
                        I thought about the idea but decided against allowing it. It causes potential issues with playability. Suppose you have an inland city that is next to a lake. Because it's next to a lake, it is not considered to be next to a coast and cannot build a harbour, and cannot build ships. The lake is also considered to be "freshwater" because you can irrigate from it. If you build a canal from the sea (salt water) to a lake (fresh water), does the lake become salty?

                        Connecting two lakes with a canal is pointless because lakes don't allow shipbuilding.
                        None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                        • #72
                          Originally posted by star mouse


                          Connecting two lakes with a canal is pointless because lakes don't allow shipbuilding.
                          I have done it, rarely though

                          I was trying to remember how often the world maps give you two lakes close enough to do this.
                          anti steam and proud of it

                          CDO ....its OCD in alpha order like it should be

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                          • #73
                            as for the issue of salt water and fresh water we have that here on the coastal region of North Carolina we refer to it as "Brackish water"

                            Just passing information

                            Gramps
                            Hi, I'm RAH and I'm a Benaholic.-rah

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                            • #74
                              I di remeber a game where the barbarians had camp by a lake and boy did they build triemenes
                              anti steam and proud of it

                              CDO ....its OCD in alpha order like it should be

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                              • #75
                                What are straits???... anyway we need another civ, not civ-v4. We need a distinctive management of population to create civilization divisions, unions, another type of war... etc.

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