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Civ 4 ideas - Straits and Canals

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  • #46
    I was thinking all wooden ships, plus ironclads and maybe the smallest "modern" ships (frigate or destroyer). No cruisers, battleships, carriers, or subs (unless we're talking about minisubs, and I doubt there will be a whole unit type for such a specialized unit).

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #47
      Originally posted by Arrian
      I was thinking all wooden ships, plus ironclads and maybe the smallest "modern" ships (frigate or destroyer). No cruisers, battleships, carriers, or subs (unless we're talking about minisubs, and I doubt there will be a whole unit type for such a specialized unit).

      -Arrian
      for the Japanese civilization..a k a da mini sub from Pearl Harbor
      Attached Files
      Hi, I'm RAH and I'm a Benaholic.-rah

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      • #48
        Well, I think you should be able to make canals as long as you want. This should be balanced by requiring a base of 50 turns or so to build one square of canal (modified by the terrain it is in). Naturally no one is going ot do this with just one worker, but even with 5 it would take 10 turns. With 10 it would still take 5 turns. This would mean it just wouldn't be worth it, except in extreme caes to build long canals. I think it makes it rather realistic.

        And I am not entirely opposed to allowing any type of ship to enter a Canal, under certain provisions. First, there should be different levels of canals. If you build a Canal on top of a Canal it should become a level 2 Canal, and allow bigger ships. This should continue to another step which would allow Carriers. Secondly, any ship that is attacked while it is in a Canal should be treated as if it is docked in a City, which means it gets massive defense penalties. Ships in Canals can attack normally however (so you can bring your gunships up a Canal to attack a fort, but you better be careful about who can attack them).

        Now, I would like to say that my second paragraph of thought is entirely dependent on the first. If it isn't prohibitive time-wise to build a lot of Canals and a lot of thick Canals, then I the second part might not be balanced. If it is prohibitively expensive to build a ton of Canals, then I think it would work pretty well.

        -Drachasor
        "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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        • #49
          Oh, and a Canal (unlike a road or railroad, imho), shouldn't allow any foreigners to use it unless they have a RoP. This should be circumvented if the foreigners place troops on the Canal however, then it can move into any square with their troops in it. This ownership principle should only extent to Canals that are in someone's territory, of course.

          -Drachasor
          "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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          • #50
            I think the tile restriction makes sense, for a couple of reasons:

            1) Canals should only be built across narrow strips of land, ala Panama and Suez. Beyond 2 or maybe 3 tiles (I'm thinking on a standard map 2, on huge 3), it starts getting ridiculous.

            2) While I'm sure Soren will do his best to turn out an improved AI, I can assure you that it will still be dumb. Dumb AI that is allowed to do an absurd thing like build a canal all the way across Eurasia, devoting all of its workers to the task and thus screwing itself, might just do it!

            A base of 50 turns sounds fine. The turn requirement doesn't *really* matter that much to the human player, since we are capable of massing workers and getting it done fast anyway.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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            • #51
              Well, even with a mass of workers, it would still take a long time. Time that could be better spent doing on things, like improving all of your lands. If you choose to sacrfice the time and money (upkeep on workers) to build a big canal, then you should be able to. We could make a Canal from the Atlantic to Ohio, but we don't because it isn't worth it. Too many hills, mountains, etc to go through, with no real gain. This would be true in Civ too.

              Seriously, are you really going to get 25 workers to drop what they are doing just to build one Canal that is 4 tiles long? That's 8 turns where they can do nothing else, assuming they are working on grassland/plains. If they aren't it could be 3 times as much or longer. That's enough time for them to improve many, many cities. When you are done, what do you have to show for it? Nothing except you can move small ships through it. Even with my idea it would take 2 to 3 times as long to make it good for much in the modern age. I don't mind making something that seems insane possible, just make it undesireable in almost all circumstances.

              As for the AI, well, extremely stupid things can be handled by just making it so they never build Canals, or never make them longer than 1 square or 2. Anyone that tells me that can't be coded I will hit:


              ....

              -Drachasor
              "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

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              • #52
                I don't mind making something that seems insane possible, just make it undesireable in almost all circumstances.
                Fair enough. Fine by me.

                But I remain worried about the AI - I know it seems like an easy thing to prevent, but there are a bunch of things in CivIII that I thought would be easy to get rid of, and yet remain.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                Comment


                • #53
                  Originally posted by Arrian


                  Fair enough. Fine by me.

                  But I remain worried about the AI - I know it seems like an easy thing to prevent, but there are a bunch of things in CivIII that I thought would be easy to get rid of, and yet remain.

                  -Arrian
                  Well, I admit some other things like programming the AI to build up forces for a larger and quicker assault is harder than making sure it doesn't build more than one Canal next to each other.

                  With Canals it is easy, the AI could only ever consider cities within 1 square of the ocean and not connected to the Ocean already (and a previous Canal could count), then it would check all the possible spots to make sure a Canal wasn't being built already. That's after whatever mechanism you have to determine that it should build a Canal has been activated. (if the later is too hard to make, simply have it never build Canals).

                  Certainly having it never build Canals wouldn't be problematic. Since they are a nice bonus feature, but nothing you'd have everywhere, it wouldn't hinder the AI much. Certainly have it make use of existing Canals though.

                  -Drachasor
                  "If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama

                  Comment


                  • #54
                    Originally posted by Master Zen
                    The one dug in China did not carry 50,000+ ton ships across
                    You sure about that?
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

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                    • #55
                      Originally posted by Silpy
                      Workers shoud die easily while building canals. They allways do. Would give me another reason for keeping those captured foreign workers too.
                      How about sacrificing them for a square of canal (like we already do for colonies and towers)? The sacrificing neatly simulates the dying and will keep the number of canal squares down somewhat.
                      "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
                      "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
                      2004 Presidential Candidate
                      2008 Presidential Candidate (for what its worth)

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                      • #56
                        I just think it should be possible, when you have a square with the 2 land and 2 water opposite (in C2 this allows ships through, in C3 it doesn't), to say whether or not it lets ships through.

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                        • #57
                          I like the idea, but only if they can go through cities. I would not want to see it as a terrain improvement. Just imagine, you would ent up making every single coastal square a canal when you run out of things for your workers to do...

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                          • #58
                            Originally posted by zorbop
                            I like the idea, but only if they can go through cities. I would not want to see it as a terrain improvement. Just imagine, you would ent up making every single coastal square a canal when you run out of things for your workers to do...
                            Here I differ..and this is why:

                            The "city" could represent the actual city + E T J (Extra Territorial Jurisdiction)

                            The terrain/tile improvement could represent areas just adjacent to the city..like in the city of Pittsburg PA whereas you have 3 Rivers converging..or even New Orleans whereas a series of levis and ****s are used..

                            I wouldnt mind the idea of a city having it through it but I just think around the adjacent tile would suffice..

                            Ok I am no engineer or civic buff but this surely should be possible?

                            Gramps
                            Hi, I'm RAH and I'm a Benaholic.-rah

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                            • #59
                              My .02 cents


                              Bridges:
                              1.Depending on the world map picked?
                              2.Upgradeable: carry more weight, the bridge I built in
                              the earlier era's could not support my legions of tanks rolling
                              across. support more commerce coming in too
                              3. Would have to be maintained (gold or shields)
                              4. Would be to easy to go around with said legions of tanks
                              5. Create a military bridge laying unit?

                              Anybody know the scale of a tile?

                              Straights:
                              1. Of course it needs maintenance
                              3. Depending on world map picked?

                              Canals:
                              1. Slower movement for invading legion of tanks
                              2. Did I say maintenance
                              3. Help spread disaese (mosquito breeding grounds). Could be
                              cured/reduced with a city improvement (pest control)

                              I realy dont see major bonuses to playability.
                              I am leaning towards no.
                              Would this create the swift boat unit? also for going up river
                              anti steam and proud of it

                              CDO ....its OCD in alpha order like it should be

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                              • #60
                                Originally posted by Platypus Rex
                                Would this create the swift boat unit? also for going up river
                                If it did then it would be a real winner of a unit with like 10000 hit points..since my understanding is that when one serves on one you gets lots of medals quickly

                                and as for the up the river.. but without a paddle
                                Hi, I'm RAH and I'm a Benaholic.-rah

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