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Civ 4 ideas - Straits and Canals

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  • #16
    Originally posted by Optimizer
    There's no bridge between Denmark and Holland, as Germany is between them...


    I meant this one ( I think )

    In 1991 the Denmark and Swedish governments agreed to build a bridge to connect the two countries across Oresund. Later that year the two parliaments ratified the agreement and scheduled the design to be completed by 1994. The 16 km long Oresund link between Sweden and Denmark is now complete. At 6 am on August 14, 1999 the final section of the Oresund bridge was placed in position by the floating crane, "Svanen". Six hours later, Crown Princess Victoria of Sweden and Crown Prince Frederik of Denmark met on the bridge to mark the fact that Denmark and Sweden are linked once more - 7,000 years after the Ice Age when they were landlocked. The project opened to traffic during the summer of 2000.

    The Oresund Bridge is the world's longest single bridge carrying both road and railway traffic. In the design full advantage was taken of repetition by composing the major part of the bridge of identical spans. The high bridge with its record-breaking cable-stayed span of 490m is designed to harmonize both structurally and aesthetically with the approach bridges. In the construction phase the on-site activities were completed in just 2 1/2 years due to an extensive use of prefabrication and erection of large units.
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    • #17
      canals would be an awesome edition to civ 4...as long as they are simple and basic.

      it would be a modern terrain improvement, and a worker would build it in 1 or 2 consecutive terrain tiles. land units would travel across it as if it wasn't there, ships could go through it as if it was all water. basic and simple.

      no straits though. too complicated.

      bridges would be nice though...

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      • #18
        Originally posted by Ajan
        canals would be an awesome edition to civ 4...as long as they are simple and basic.

        it would be a modern terrain improvement, and a worker would build it in 1 or 2 consecutive terrain tiles. land units would travel across it as if it wasn't there, ships could go through it as if it was all water. basic and simple.

        no straits though. too complicated.

        bridges would be nice though...
        hi ,

        if workers start to build them , then we are off for chaos , .... it would be better to make it a small wonder , ....

        have a nice day
        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
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        • #19
          I think Canals are a must-have. Like was said above, limit them to no more than 2 tiles long. Straights would be strategically interesting, but I have a feeling it would be a lot of extra work for relatively little end gain.
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          • #20
            Hmm, how long is the longest canal in the world that a battleship can pass? I don't know, but the Soviets built a lot of canals in Russia (which still should be there). OK, these do mostly connect rivers, and battleships can't go above land tiles with rivers, too...

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            • #21
              Originally posted by Max Sinister
              Hmm, how long is the longest canal in the world that a battleship can pass? I don't know, but the Soviets built a lot of canals in Russia (which still should be there). OK, these do mostly connect rivers, and battleships can't go above land tiles with rivers, too...
              hi ,

              take a look at denmark and germany , ...

              one could sail up to Paris , ....

              have a nice day
              - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
              - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
              WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

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              • #22
                we can do it!
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                • #23
                  I vote neither is good. The only major through-canals built are on exceptionally narrow stretches of land. The Panama Canal would not be possible without the huge reservoir fed by tropical rainfall. Suez is a sea level canal, no locks are necessary, but there isn't really anywhere else in the world such conditions exist.

                  I do support the idea of a city being located on a particular coast. A harbor could exist on both sides of an ithsmus with roads or whatnot between such that it is economically one city, but ships could not cross.

                  Similarly, land tiles touching on corners simulate land close enough for a bridge. Land units can cross by ferry, just as rivers don't stop land units. If you want a "straight" tile type that permits passage of land and water units just like corner tiles, that would be OK.
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                  • #24
                    It would be nice if major rivers could be navigable - and would tie in the the proposed canals.

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                    • #25
                      Go hard Optimizer, great ideas
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                      I am of the Horde.

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                      • #26
                        I wopuld love to see where over the years one could teraform an area of land..say flood an area and then later make it "dredged" maybe with an Corps of Engineer advance.. and then maybe later on say having an advance called "Hydro pumping" or even a terrain improvement called Hydro Pumps where they could be placed every maybe 4 tiles in a floodplain and maybe take 10 turns to fill an area in and then that would make the former flood plain a delta or leveed area...of course one end would have to access to say a large body of water such as an ocean of lake..

                        Hey..maybe we could have a Dam Built and then after a certain period have enough water stored to fill the ame area....Just geezing i reckon..

                        Ok..Just thinking outloud is all...

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                        • #27
                          I wanted to have bridges since cIv.
                          Make sure that real long bridges (2+ tiles) should be able to be destroyed.
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

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                          • #28
                            Canals!

                            They weren't in Civ 2 right?
                            (\__/) 07/07/1937 - Never forget
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                            • #29
                              What about the ability to dredge rivers? Now that, I would like! Of course, there should be a limit to how far upstream you could dredge, and it could be blocked for big ships like Carriers and Battleships, but usable by Subs and Transports. All cities that have a dreged river can build naval units that can use the river. Oh, you can not dredge above a hill. No Vienna building Subs!

                              Large bridges? Perhaps. As long as they quite limited (2 tile max?), cost a hell to build, and easily destroyable.

                              What about polders? I feel that they should be v. limited where you could do it. No creating continants out of Fiji!

                              Canals, yes. But they should be limited to a couple of tiles max. Perhaps they could be used to create a water network in your civ (along with dreged rivers). It could make you less dependant on rail for transport. Again, they must be v. expensive to build.

                              And finally, Canals were not on Civ II.

                              Postrcript. Idea of bridge on massive map briging over 2 tiles of water. Obvously, scaled down for smaller maps.
                              Last edited by Silpy; July 8, 2004, 06:09.
                              How can you defeat an enemy which will never accept defeat?

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                              • #30
                                2 tile bridges? Then we need bigger maps. How long would be such a bridge IRL? 200 miles?!
                                Polders are good. They should take some time to create, and you could make them only in coast tiles. And if they'd include catastrophies, they could be destroyed very easily.
                                (In WW2, the Germans destroyed many dikes in Holland, and big parts were flooded. Another idea, since we're talking about Holland: When germany attacked the Dutch 1940, some people suggested to break some dikes and by this way to seperate the most important Dutch cities from the continent (they'd be on an island, after the land was flooded, which would be difficult or impossible to conquer)

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