ICS - Infinite city Spread, Sprawl, Sleaze... we all know the concept. The problem was that in old civ games, it was far more beneficial to have many small underdeveloped cities than it was to have few big, developed ones.
For those who haven't played, Civ III combats ICS through Culture, Corruption and Unhappiness. The concept of Culture is the most innovative way, now it really means something to have old cities with cultural infrastructure.
Do you find that adequate? Or do you find it lacking and would like to see some other way of making big cities count more than small cities?
For those who haven't played, Civ III combats ICS through Culture, Corruption and Unhappiness. The concept of Culture is the most innovative way, now it really means something to have old cities with cultural infrastructure.
Do you find that adequate? Or do you find it lacking and would like to see some other way of making big cities count more than small cities?
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