Move some of game formulas to open source recompilable DLL
Announcement
Collapse
No announcement yet.
Random idea: open architecture and DLLs
Collapse
X
-
I've never modded... but seeing what people with games that have such capabilities can do, I say YES to making as many aspects of the game open to the public to tinker with.
If that means DLL, okay. If there is another way... hey, I don't mod, so I don't care how! Just make it possible!
-
Move some of game formulas to open source recompilable DLL
[bof]They were going to do something like this with the AI in CTP1. The AI was put in a DLL and the intention was to release the header files for it. But it never happened. [/bof]
Although it's an interesting idea, I don't think it's the best way to go. For one thing, Civ4 will be written in VC++ - I think that 95% of commercial games are - and how many players know C++ and, more importantly, have a VC++ compiler?
IMO, a proper scripting language like CTP2's SLIC or RoN's BHS would be better. It can allow players to access many more game events than the DLL approach.
[bof]=bitter old fart mode (click here)
Comment
-
If you want to talk about warez as a reason why game makers should listen to your suggestions, get the hell out of here.
Then, really, a free C++ compiler will be unable to compile a program made in Visual C++, not with quite some changes.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Comment
Comment