The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I've never modded... but seeing what people with games that have such capabilities can do, I say YES to making as many aspects of the game open to the public to tinker with.
If that means DLL, okay. If there is another way... hey, I don't mod, so I don't care how! Just make it possible!
Move some of game formulas to open source recompilable DLL
[bof]They were going to do something like this with the AI in CTP1. The AI was put in a DLL and the intention was to release the header files for it. But it never happened. [/bof]
Although it's an interesting idea, I don't think it's the best way to go. For one thing, Civ4 will be written in VC++ - I think that 95% of commercial games are - and how many players know C++ and, more importantly, have a VC++ compiler?
IMO, a proper scripting language like CTP2's SLIC or RoN's BHS would be better. It can allow players to access many more game events than the DLL approach.
I do not say about compiling a whole program. I say about compiling a single export file. And exported DLLs can be compiled in almost all programing languages.
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