But what does your hybrid system provide?
Different graphics? Civ 2 ToT has that.
What else? There's been no proposal. The only thing I can think of is RoN-like: If you qualify for an area, you can research it, and it will let you build new units or reduce the research cost of the associated techs. This could make sense, but you would have to research the era the way you research techs.
About anachronims:
Let me point it again:
ERAS CAUSE ANACHRONISMS
Examples:
-India has never developped Monotheism. Are they stuck in the Middle Ages?
-Incas had better than Middle Ages Astronomy and no iron age. There's no way civ3 can model this.
Anachronisms can be avoided by a good tech tree. The era system is just a way to hold the tech leader down and let other civs catch up a bit, to prevent the player from choosing the tech they want. In one word, it limits the player's options without providing anything.
Ditch it.
Different graphics? Civ 2 ToT has that.
What else? There's been no proposal. The only thing I can think of is RoN-like: If you qualify for an area, you can research it, and it will let you build new units or reduce the research cost of the associated techs. This could make sense, but you would have to research the era the way you research techs.
About anachronims:
Let me point it again:
ERAS CAUSE ANACHRONISMS
Examples:
-India has never developped Monotheism. Are they stuck in the Middle Ages?
-Incas had better than Middle Ages Astronomy and no iron age. There's no way civ3 can model this.
Anachronisms can be avoided by a good tech tree. The era system is just a way to hold the tech leader down and let other civs catch up a bit, to prevent the player from choosing the tech they want. In one word, it limits the player's options without providing anything.
Ditch it.
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