If I could buy the basic game for $20, and have to pay an extra $15 for better graphics, I'd just buy the basic game. Probably helped that until around Civ III came out, I couldn't figure out how to get scenario graphics to work.
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What Civ 4 needs: New Look
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I'd rather see a darker, more serious "epic" civ
Although fluffy advisors are always funlet's please not degrade great rulers into cartoons
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Well, I started to play Civ when I was 7, and it was Civ 1. Now I continue playing (I'm 18) and I like the way how well the graphics have improved from version to version
Cartoony leaders or advisors?I never thought that. My thoughts just were "excellent, they have improved the graphics!!".
If you want to make Civ4 little more serious, ok, do it, but with a better graphic quality.
How should be the advisors and leaders for you in Civ4, inmobile?.. come on...
Fortune and Glory, here I come!!!.
Indiana Jones
Spanish Empire Civ for Civilization 5 (in Spanish/en Español)
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Originally posted by DarkCloud
Well, I'm not for darker (Alpha C's many blacks annoyed me) but a streamlined space-age style look sort of like Gal Civ's would be acceptable- it would be 'efficient/'cool'' without being too dark and it wouldn't be overly bubbly and fluffy.(brick and ash and stuff). During the Medievel Era it should look castle-y (or maybe if you're an Asian civ, it should look like those funky Japanese thingies). I'm not sure what it should look like during the Ancient Era.
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How should be the advisors and leaders for you in Civ4, inmobile?.. come on...
Perhaps my tastes differ from most peoples- I considered Civ III's graphics horrible... But I also consider Neverwinter Nights's graphics horrible and Warcraft3's... I can't see anything with them- the latter 2 are too shadowy and dark and detailed and the former are too bubbly and fat.
Civ II's graphics were by far the best of the series- easy to edit, easy to change, easy to work with.
If you want to make Civ4 little more serious, ok, do it, but with a better graphic quality.
I like graphics like Icewind Dale II, Baldurs Gate I, etc... clean graphics where I can actually see what's going on... like Empire Earth (for a more recent example) or even Age of Empires... But I also realize that Empire Earth and AoE units would look strange on a civ-field.
Civ is a war-strategy game with units that are on a flat field... if the world was spherical, then units like those in EE and AoE would look good, but it is not- therefore, it is better to model the units like game-pieces... or if you must have 3D or semi-3D units, then model the world like Shogun:Total War does, with broad plateaus of land rather than small squares... and place the units in pieces of them... make civ like Risk if you want it to look good with 3D units.
SAMUEL
And I' like to change the mood of my leader just like in CTP2.please elaborate!
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Skywalker
Intriguing idea as well about the chaning interface, but we probably don't want to overdo it. Or make any one interface too cluttered. I would suggest only 4... to symbolize the four 'ages' of development.
Ancient---
"Middle Ages"--- To start with Philosophy's discovery
Industrial--- To start with the Steam Engine
Space Age--- To start with the invention of the Tank
I believe that this is a reasonably good ideaalthough I would be happy if the interface never changed...
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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I think that they should go with the Eras, not with some random tech. But yeah, that's the basic idea.
That sounds intriguingplease elaborate!
In CtP2 you could talk "Magnamiously", "Friendly", "Obsequiously", "Something-ly", and "Something-else-ly". (The last one was "hostile" or something). It wasn't really all that useful. It's just if you were stronger than them, you'd get better results from "Magnamious", if you were equal you'd get better results from "Friendly", etc.
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Originally posted by Jamski
I'd rather see a darker, more serious "epic" civ. Civ3 was a bit childish, especially some of the unit animations, the advisors and leaderheads. Also the look of the map is a bit bland and smooth. I'd prefer to see darker forests, craggy mountains, bleak wastelands, as well as lush grasslands and rolling plains.
Just my 3 cents
I also agree 100% about the graphics you stare at 100% of the time. All hills should not look the same, have some of them connecting from tile to tile to form a foothills section before the mountins.
A little stretch, but give me some lattitude, how about a full blown 3D terrain generator that accomplishes altitdude. The higher units could have an attack/defense bonus, how neat would that be.
-So make that 5 cents total!
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In CtP2 you could talk "Magnamiously", "Friendly", "Obsequiously", "Something-ly", and "Something-else-ly". (The last one was "hostile" or something). It wasn't really all that useful. It's just if you were stronger than them, you'd get better results from "Magnamious", if you were equal you'd get better results from "Friendly", etc.
if they made it more complicated by associating moods with Cultural Traits... then there would be more strategy..
For example:
If Babylon is Agressive/Expansionary and you talk magnanimously instead of threateningly, then Babylon will have a 75% chance to ignore your attempt to sue for peace... but if you talk threateningly, then they will have a 50% chance to allow you to sue for peace.
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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Originally posted by POTUS
I was 10 when I started."You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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I definitely agree with no cartoony leaderheads. I also didn't like the cartoony advisors.
I think interfaces that changed by era would be cool. For example, industrial era interface would look kind of steel-colored, ancient age would be sandy brown like CivIII's interface."You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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Originally posted by DarkCloud
Hmm... sounds useless in that form, since after the player figured out the formula (and it's an easy formula to figure out) he'd have it made... and if he didn't figure it out- then he'd have troubles.
if they made it more complicated by associating moods with Cultural Traits... then there would be more strategy..
For example:
If Babylon is Agressive/Expansionary and you talk magnanimously instead of threateningly, then Babylon will have a 75% chance to ignore your attempt to sue for peace... but if you talk threateningly, then they will have a 50% chance to allow you to sue for peace.
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I don't mind the cartoony advisors. Wouldn't even mind if they were Disney characters. But the leaders really should be less cartoony. How can I take trading world maps seriously when Catherine the Great is saying "I'll show you mine if you show me yours." (Which is a ghastly thought anyway)
"We may be in a hallucination here, but that's no excuse for being delusional!." K.S. Robinson, 'The Years Of Rice And Salt.'
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