In the combat list, the stacked vs unit thread, and the Unit list, I feel like sometimes the conversation goes in a circle somehow, so I want to propose a different process for coming up with a new combat proposal for Civ 4.
I want to start a list of all the possible force multipliers or "Combat Factors" that could effect combat in real life. Then once we have a huge, as comprehensive as possible list, use that as the basis to try to come up with a new system of game mechanics.
This will be just a list. Any comments about "dude, it'd make it way too complicated to try to model that" don't belong here. Once the list is complete, then we can do a winnowing process to figure out which to try to include in the game mechanics.
To start:
Flanking
Fatigue
Morale
Firepower
Range
Accuracy
Overwhelming Numbers
Initiative
Element of Surprise
Supply
Combined arms.
Experience.
Training.
Fortifications.
Leadership.
Artillery (specifically vs. walls or other fortifications)
Troop Intelligence (troop location, etc.)
Tactical Intelligence (knowledge of an enemy civ's common tactics)
Strategic Mobility (speed getting to the battle)(mounted infantry who dismount to fight)
Tactical Mobility (speed with a useful aplication in battle)(cavalry)
Note: I am adding in suggestions as I get them. Since they are just terms I'm not going to put attributions on the list which I think would just clutter it. If anyone strongly disagrees with that I'm willing to listen.
I want to start a list of all the possible force multipliers or "Combat Factors" that could effect combat in real life. Then once we have a huge, as comprehensive as possible list, use that as the basis to try to come up with a new system of game mechanics.
This will be just a list. Any comments about "dude, it'd make it way too complicated to try to model that" don't belong here. Once the list is complete, then we can do a winnowing process to figure out which to try to include in the game mechanics.
To start:
Flanking
Fatigue
Morale
Firepower
Range
Accuracy
Overwhelming Numbers
Initiative
Element of Surprise
Supply
Combined arms.
Experience.
Training.
Fortifications.
Leadership.
Artillery (specifically vs. walls or other fortifications)
Troop Intelligence (troop location, etc.)
Tactical Intelligence (knowledge of an enemy civ's common tactics)
Strategic Mobility (speed getting to the battle)(mounted infantry who dismount to fight)
Tactical Mobility (speed with a useful aplication in battle)(cavalry)
Note: I am adding in suggestions as I get them. Since they are just terms I'm not going to put attributions on the list which I think would just clutter it. If anyone strongly disagrees with that I'm willing to listen.
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