To me the speed is not so bad. I think the combat model is much worse than the speed problems, and am sure that stacked combat would make for a faster game (12 units grouped into a stack means 12 times less time used by the ai to give orders to them). The flashy graphics also don't help in terms of speed. More 3D = more need for hardware. If the ai could think between turns the way galciv does, it could help. It doesn't look like it does so right now, or processing the orders takes too much time.
Still, civ III is not that slow for me, but requires too much micromanagement (workers and units) so it becomes slow not because of the computer but because the gameplay makes it slow.
Still, civ III is not that slow for me, but requires too much micromanagement (workers and units) so it becomes slow not because of the computer but because the gameplay makes it slow.
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