The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
all I see is that you make up an army, and send it at the enemy (I did play some of both CTPs)
both are strategic decisions
I liked how past civs have included some tactics, it makes the game more fun
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
all I see is that you make up an army, and send it at the enemy (I did play some of both CTPs)
both are strategic decisions
I liked how past civs have included some tactics, it makes the game more fun
Jon Miller
As i said, in CtP1/2 there are different stacks for different situations, but in civ the best attacking unit and best defensive is all there is and there is no other tactical choice on how to compose the force.
Just out of curiosity, how do CtP2 scenarios deal with stacking?
Not sure what you mean, but the scenarios that came with the game use stacks like they do in a normal game.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
it has defender infantry
it has offender infantry
it has bombard
and it has calvary
there is also an additinoal infantry type (the archer - TOW)
besides specials (paratrooper/marine/whatever)
as well as air support
and that is ignoring modern times
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
which civ has a lot of (but sometimes gets lost in the problems with having too many units)
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
It would probably be better to move the debate out of this thread so that this one can concentrate on things most of us don't want in Civ 4. So I present to you the Stacked vs Single Unit Debate Thread for your enjoyment.
I agree against Civ-Specific animations and shield-storage units. Below-sea cities would be beyond the scope of a standard civ game, although I wouldn't be too upset if it was allowed in scenarios.
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
(To try and not kill this thread completely) i dont think civ4 should be in 3D.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Originally posted by Solver
SMAC-Crawler style units are mainly bad because they favor human much more than the AI.
Plus, they are tedious!!!!!
Seriously, even when the payoff was great, how much fun was it to blanket an entire empire, tile by tile, with little units. Especially knowing that if you didn't, the other guy would crush you (in MP, of course)?
1. 3D. took resources and tended to crash the game, without adding anything.
2. outrageous corruption and waste. building cities with 1 shield of production was constant and absurd. It was only to keep ICS down anyway, and that should be fixed otherwise.
3. the tech tree. The way it was divided into ages made it impossible to follow a close line of research, because of the neccessity of researching most of an age before moving on. I may be alone in this, but I prefer the old humoungous tech tree of Civ1 and Civ2, where you could research narrowly for centuries before you got stuck and found yourself having to go back in order to go forward.
I probably have more but my brain just went down. I need a nap.
Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
Simplify the end of game map replay. We don't need distinction of terrain. We don't need cities. We don't need wonders or golden ages. Just one color for land, one color for water, and show the border changes.
I don't want any extraneous crap that does nothing for gameplay, including Wonder Movies, Throne Room and City Views.
It adds to the atmosphere. You can also that way argue that graphics add nothing to gameplay - though I, personally, prefer the neat Civ 3 graphics to those from Civ 1.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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