I was thinking about the ultimate extension of the "Civ concept". For me, I would like to see a future version of civilization to include.
1. A large number of civilizations - perhaps up to 200, just like the real world.
2. Every single historical military unit/weapon represented in the game. Instead of just building "infantrymen" you would select the technology (rifles in this case). I would love dozens of choices of armored vehicles instead of just Tanks or Modern Armor.
3. More complex battles - something much more based on the CTP2 battle system. Perhaps even directing some basic tactical strategy (charge up the middle, defend, retreating defense, etc). I want different results other than complete defeat or complete victory.
4. I would like to control the scale of the grid. Perhaps I want to play a strategic game where one square is a city (like today's Civ), perhaps I want to play that I typical size 12 city takes up nine squares. Of course Sn00py would be contracted for improvements in map design.
5. I would like to have each civilization have at least three choices of leader. Each leader would have it's own personality. I would tap GenghisFarb to design all Figureheads. Countries have had different "personalities" throughout history - so a country could be "expansionist" at one point, then "commercial" later, for example.
6. Diplomacy. It must be better. I should not be able to detect the difference between the computer AI and a person based on their gameplay.
I know this is far beyond the scope of today's technology, programming constraints, profitability for Atari (or whoever) and the patience of most Civilization users. LIke I said, my wishlist.
I'm going to start building my "Civilization Arena" in the basement. One room will be my command center with the best leather chair money can buy. One room will house the supercomputer. I won't need a bed as I will be playing 24x7 -- I'll just doze off in the command center. I'll need a library for research, a kitchen/bath and a tanning bed because I will never see the light of the sun again.
1. A large number of civilizations - perhaps up to 200, just like the real world.
2. Every single historical military unit/weapon represented in the game. Instead of just building "infantrymen" you would select the technology (rifles in this case). I would love dozens of choices of armored vehicles instead of just Tanks or Modern Armor.
3. More complex battles - something much more based on the CTP2 battle system. Perhaps even directing some basic tactical strategy (charge up the middle, defend, retreating defense, etc). I want different results other than complete defeat or complete victory.
4. I would like to control the scale of the grid. Perhaps I want to play a strategic game where one square is a city (like today's Civ), perhaps I want to play that I typical size 12 city takes up nine squares. Of course Sn00py would be contracted for improvements in map design.
5. I would like to have each civilization have at least three choices of leader. Each leader would have it's own personality. I would tap GenghisFarb to design all Figureheads. Countries have had different "personalities" throughout history - so a country could be "expansionist" at one point, then "commercial" later, for example.
6. Diplomacy. It must be better. I should not be able to detect the difference between the computer AI and a person based on their gameplay.
I know this is far beyond the scope of today's technology, programming constraints, profitability for Atari (or whoever) and the patience of most Civilization users. LIke I said, my wishlist.
I'm going to start building my "Civilization Arena" in the basement. One room will be my command center with the best leather chair money can buy. One room will house the supercomputer. I won't need a bed as I will be playing 24x7 -- I'll just doze off in the command center. I'll need a library for research, a kitchen/bath and a tanning bed because I will never see the light of the sun again.
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