What I'd really like to see is a tileless system, but I doubt we'll see that in the near future (maybe in Civ 13? ).
I think hexes are the best option for Civ 4. Distance calculations would be simpler. And hexes would reduce the number of graphics needed for terrains and units. The only problem (IMO) is that you'd have to take away either vertical or horizontal movement.
I think hexes are the best option for Civ 4. Distance calculations would be simpler. And hexes would reduce the number of graphics needed for terrains and units. The only problem (IMO) is that you'd have to take away either vertical or horizontal movement.
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