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  • #46
    What I'd really like to see is a tileless system, but I doubt we'll see that in the near future (maybe in Civ 13? ).

    I think hexes are the best option for Civ 4. Distance calculations would be simpler. And hexes would reduce the number of graphics needed for terrains and units. The only problem (IMO) is that you'd have to take away either vertical or horizontal movement.
    "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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    • #47
      Originally posted by Asmodean
      I must say that I don't like the look´of hexes. They look plain ugly to me.

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      • #48
        Hexes make for more realistic movement and more realistic battle lines of the WWI type. I use these all the time and you have to use far more units to fortify a crooked line of squares than hexes.
        Only feebs vote.

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        • #49
          But they're ugly.

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          • #50
            Originally posted by skywalker
            But they're ugly.
            No they aren't. A more rounded shape makes for more realistic looking terrain.
            Only feebs vote.

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            • #51
              Originally posted by Xorbon

              The only problem (IMO) is that you'd have to take away either vertical or horizontal movement.
              Not really, since you can move directly in a horizontal manner by moving two squares.
              Only feebs vote.

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              • #52
                Originally posted by Agathon
                Originally posted by Xorbon
                The only problem (IMO) is that you'd have to take away either vertical or horizontal movement.
                Not really, since you can move directly in a horizontal manner by moving two squares.
                Yes, but you'd have to use two different keys for such movement. Right now, you can use just one key. But hey, I don't see it as a major problem. I mostly use the 'goto' command if I'm moving a unit more than a few tiles anyway.
                "Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss

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                • #53
                  Originally posted by Agathon


                  No they aren't. A more rounded shape makes for more realistic looking terrain.
                  Yes, they are

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                  • #54
                    As someone else said, all the Avalon Hill games used hexes and those looked just lovely. A river following a hex border would look so much more realistic.

                    As for movement - people should use the mouse. I'm surprised that the interface list has not been more heavily posted in. The Civ 3 interface is a disgrace and does not make nearly enough use of contextual menus.
                    Only feebs vote.

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                    • #55
                      There is another option - region-based maps like in Europa Universalis and Hearts of Iron. But will you then be bound to play on Earth, or can a computer generate such maps?
                      The difference between industrial society and information society:
                      In an industrial society you take a shower when you have come home from work.
                      In an information society you take a shower before leaving for work.

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                      • #56
                        Originally posted by Optimizer
                        There is another option - region-based maps like in Europa Universalis and Hearts of Iron. But will you then be bound to play on Earth, or can a computer generate such maps?
                        I don't like this idea for civ, which has always been a chesslike game for me. The tile system is a must.
                        Only feebs vote.

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                        • #57
                          Originally posted by Agathon
                          As someone else said, all the Avalon Hill games used hexes and those looked just lovely. A river following a hex border would look so much more realistic.

                          As for movement - people should use the mouse. I'm surprised that the interface list has not been more heavily posted in. The Civ 3 interface is a disgrace and does not make nearly enough use of contextual menus.
                          I almost ALWAYS use the mouse, because I like C3's pathing system.

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                          • #58
                            I use the keys to move units, unless I'm sending them agreat distance. But hexes wouldn't make this a problem.

                            Just use 7,8,9,1,2,3 on the keypad for movement.

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                            • #59
                              Since I bought a new mouse (Logitech wireless/RF/optical), I find myself using the mouse more and more. I do the pathing thing also because sometimes I only want my units moving to their one turn limit -- especially in PBEM games.
                              Haven't been here for ages....

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                              • #60
                                Originally posted by Optimizer
                                There is another option - region-based maps like in Europa Universalis and Hearts of Iron. But will you then be bound to play on Earth, or can a computer generate such maps?
                                As you point out, region based maps work when you have a known map laid out- you can not use them really to generate maps with such a system.
                                If you don't like reality, change it! me
                                "Oh no! I am bested!" Drake
                                "it is dangerous to be right when the government is wrong" Voltaire
                                "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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