The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I propose very simple solution. Gmm. Actually not that simple
Attached Files
The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts.
-- Bertrand Russell
Looks like that would be great for keeping out small animals.
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Originally posted by Straybow
Yeah, a tessaract map!
A 4D map?
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Or appear anywhere on the map...
(Space movement in CtP does that to some degree)
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
It would be interesting to see a strategy game where time travel is a component. A real component, not just a scripted story element, so that you could beat your enemy by sending tanks to smash his capital when it was still a small village.
That would be impossible. How would the game know at 4000BC that in 2100AD you're going to invent a time machine and return to kill them? They would have had to have been eliminted immediately or else there would be no continuity. Not to mention that if that scenario did occur, it probably wouldn't strike you as necessary to then go back in time to destroy a civ that had never existed from your perspective. Plus, you would just destroy every civ this way as soon as your crew got to 4000BC and the game would be over before it started.
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
And therefor you wouldn't need to go back in time, etc., etc.
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
Originally posted by punkbass2000
That would be impossible. How would the game know at 4000BC that in 2100AD you're going to invent a time machine and return to kill them? They would have had to have been eliminted immediately or else there would be no continuity. Not to mention that if that scenario did occur, it probably wouldn't strike you as necessary to then go back in time to destroy a civ that had never existed from your perspective. Plus, you would just destroy every civ this way as soon as your crew got to 4000BC and the game would be over before it started.
I agree that it's a shady idea. A positive outlook could say that when the game starts...that is the beginning of time. That mindset solves the cordiality loop. With a temperal aspect added to the game one would need the ability to defend against such attacks. Such as spies revealing spies. "Time" travelling units could be a new platform of combat...a new evolution. A little more dangerous than when a Civ. starts running with nukes.
Empires, like giant old trees, decay from the inside out.
We've discussed going back in time but how about forward? This is more easily done and without those paradox problems.
For example: You reach a tech that allows you to build a Time Portal in a town. You can then send units forward through this portal to any time and location desired (say 1-20 turns). On the lowest setting it effectively gives you instantanous movement to anywhere on the globe. On the higher settings it would allow you to mass troops anywhere on the globe. I'd limit it in a way similar to airlifts, perhaps 1 unit per point of origin per turn.
"And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
"Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
2004 Presidential Candidate
2008 Presidential Candidate (for what its worth)
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