Does anyone have any ideas about how to improve the city model?
I have been thinking that it would be very good if city workers were represented on the main map by a "mini-worker" icon, so that the player could directly see on the main map which tiles are being worked. This would help the player better manage which tiles a city works. It may sound like just a cosmetic change, but I think it would really help.
I have also been considering only allowing bonus tiles to get terrain improvements. This would enhace their value, and greatly simplify the process of improving terrain, which would reduce excessive micromanagement, improve aesthetics and help the AI.
Of course, you could allow a single tile to have more than 1 special ressource. This would give the player an extra element of decision-making because they would have to decide which terrain improvement to build based on which special ressource they want more of.
Any other ideas? thoughts?
I have been thinking that it would be very good if city workers were represented on the main map by a "mini-worker" icon, so that the player could directly see on the main map which tiles are being worked. This would help the player better manage which tiles a city works. It may sound like just a cosmetic change, but I think it would really help.
I have also been considering only allowing bonus tiles to get terrain improvements. This would enhace their value, and greatly simplify the process of improving terrain, which would reduce excessive micromanagement, improve aesthetics and help the AI.
Of course, you could allow a single tile to have more than 1 special ressource. This would give the player an extra element of decision-making because they would have to decide which terrain improvement to build based on which special ressource they want more of.
Any other ideas? thoughts?
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