Originally posted by The diplomat
I am a bit confused by your idea. It sounds like you could have pop spread all over the map and not necessarily concentrated inside cities.
I am a bit confused by your idea. It sounds like you could have pop spread all over the map and not necessarily concentrated inside cities.
Also, how would the player produce units and such before cities? Would ressources be pooled?
Oh,as for resources. Resources build up in each tile. You need roads to move them, and as I said, early on (and through most of the game) losses from inefficiency are high. In general, yuo would need various improvements to make use of resources, and they can only be used in a tile with that improvement. So if you keep harvesting some resources from some tile without the ability to get it to a tile with the necessary improvement, you re just waisting pop. point labor. This would encourage the creation of centers fo trade and administration, which is the very point of why cities came to exist in the first place.
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