The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I couldn't find a way to allow passage through a mountain square in Worldbuilder. You can manually put resources and rivers on mountains in Worldbuilder but I guess that is not what you really looking to do. I am quite sure you will have to do some scripting. I can't help you with the scripting as it is a complete mystery to me.
The RifE mod allows certain units (mostly dwarven and giantkin, plus a few others) to pass through mountains, and to do some improvements there. Also, cities can work mountain tiles. There's also an ability (available to dwarven clerics) which changes a mountain to a hill.
Some mapscripts allow you to determine the % of mountains (as well as other terrain). This is before you start the game, obviously. After you start, WB is your only option.
It has been done at an SDK level, so it will depend if you`re skilled enough in SDK to integrate that.
You can find the Mod component in the Civfanatics site. It is a Mod component in the 2nd page of Mod components called "Mountains: back to service", for civ4 v3.19, created by NeverMind.
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