(Compiled with warlords SDK)
>>>[MOD]THROR78<<<
This Mod combines several other Mods and some own ideas:
-> MOD 3SquareCityRadius/ Culture expands also over ocean
-> MOD Improvements outside borders: Fort outside borders buildable
(in this connection i'd like to have JZOC in here too but i did'nt get it working with those others)
-> MODtywiggins-Combined-Mod!!!
-> MOD Terraform: (only) Forests and Jungle are plantable
-> FreeTechMod (when city conquered)
-> ChooseHolyCityMod
-> Abandon/RazeCityMod (STRG-X in city-screen and oops ... gone)
-> MOD Dales-Combat-Mod: You might deactivate DCM-Stack-Option, because this causes sometimes an error, but after that it seems to be stable!!!
Own things:
- The city square isn't reduced to food=2 anymore!
You can now change in GlobalDefines.xml the FOOD_CONSUMPTION_PER_POPULATION from 2 to 3 and make
also some food changings in the Terrain.xml:
grassland 3
plain 2
tundra 1
desert 0
coast 2
ocean 2 or 3? for example.
- Peaks are like hills but have less food, more production (only 1 food on grassland)
Workable/Passable/Useable
Movement cost 3 defence modifier 50%
- Other defence changings:
Forest/ Jungle 25%
Fort 50%
- Promotion changings:
+5 additional strength with every! Promotion
- Added a Semi-King-Unit
Well it's just a normal General you have right at beginning, but he has your name/ your Civ-Leader-Name
(I thought once of an Win-option if this unit is killed Gameover or Revolution (when Morachie)...)
- Added some more starting-Units for early bit of defence
- animals are +1 stronger as well as scouts and warriors
- barbs in all time periods active
- building improvements costs now iPillageGold/5*2
Especially woods are getting expensive this way (also Long planting times). Because they are now plantable one could plant
them and sacrifice them and so on for wonderbuilding. Not anymore. If those costs are higher than the gold you have
your workers won't build anything until you have enough money again. ;-)
So you pay gold for fasten your projects
- + several other changings
In the SDK i marked all (i hope) changings with *TOM*
There are also the original markings of Dales Combat Mod and improvements outside borders.
So you'll easily find those changings.
If you found a failure or an error occours pls post here.
If someone gets all this combined with JZOC it would be pretty cool.
Another thing i would like is to add 1culture square on plots where forts are on.
(The idea: the player who builds or puts a unit in it creates this cultur. If the player leaves the fort
and it is outside of any border the cultureSquare gets Barbarian, until another Playerunit moves in "conquers" it back.
Friendly units("right of passage") can pass all others have to stay outside. Would be a cool combination with ZOC!!!)
I made this Mod mainly for me, so don't shout at me if sth doesn't work but maybe you like it as well. Then i'd be even more happy ;-)
Nevertheless any Feedback is welcome. And if there are errors, give me a wink and i might have a look at it
Enjoy GL&HF THOR78 (Tom)
(Compiled with warlords SDK)
>>>[MOD]THROR78<<<
>>>[MOD]THROR78<<<
This Mod combines several other Mods and some own ideas:
-> MOD 3SquareCityRadius/ Culture expands also over ocean
-> MOD Improvements outside borders: Fort outside borders buildable
(in this connection i'd like to have JZOC in here too but i did'nt get it working with those others)
-> MODtywiggins-Combined-Mod!!!
-> MOD Terraform: (only) Forests and Jungle are plantable
-> FreeTechMod (when city conquered)
-> ChooseHolyCityMod
-> Abandon/RazeCityMod (STRG-X in city-screen and oops ... gone)
-> MOD Dales-Combat-Mod: You might deactivate DCM-Stack-Option, because this causes sometimes an error, but after that it seems to be stable!!!
Own things:
- The city square isn't reduced to food=2 anymore!
You can now change in GlobalDefines.xml the FOOD_CONSUMPTION_PER_POPULATION from 2 to 3 and make
also some food changings in the Terrain.xml:
grassland 3
plain 2
tundra 1
desert 0
coast 2
ocean 2 or 3? for example.
- Peaks are like hills but have less food, more production (only 1 food on grassland)
Workable/Passable/Useable
Movement cost 3 defence modifier 50%
- Other defence changings:
Forest/ Jungle 25%
Fort 50%
- Promotion changings:
+5 additional strength with every! Promotion
- Added a Semi-King-Unit
Well it's just a normal General you have right at beginning, but he has your name/ your Civ-Leader-Name
(I thought once of an Win-option if this unit is killed Gameover or Revolution (when Morachie)...)
- Added some more starting-Units for early bit of defence
- animals are +1 stronger as well as scouts and warriors
- barbs in all time periods active
- building improvements costs now iPillageGold/5*2
Especially woods are getting expensive this way (also Long planting times). Because they are now plantable one could plant
them and sacrifice them and so on for wonderbuilding. Not anymore. If those costs are higher than the gold you have
your workers won't build anything until you have enough money again. ;-)
So you pay gold for fasten your projects
- + several other changings
In the SDK i marked all (i hope) changings with *TOM*
There are also the original markings of Dales Combat Mod and improvements outside borders.
So you'll easily find those changings.
If you found a failure or an error occours pls post here.
If someone gets all this combined with JZOC it would be pretty cool.
Another thing i would like is to add 1culture square on plots where forts are on.
(The idea: the player who builds or puts a unit in it creates this cultur. If the player leaves the fort
and it is outside of any border the cultureSquare gets Barbarian, until another Playerunit moves in "conquers" it back.
Friendly units("right of passage") can pass all others have to stay outside. Would be a cool combination with ZOC!!!)
I made this Mod mainly for me, so don't shout at me if sth doesn't work but maybe you like it as well. Then i'd be even more happy ;-)
Nevertheless any Feedback is welcome. And if there are errors, give me a wink and i might have a look at it
Enjoy GL&HF THOR78 (Tom)
(Compiled with warlords SDK)
>>>[MOD]THROR78<<<
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