The different civilizations in Civ 4 can be described as the culture of those civilizations, rather than the people of that nation. Thus the cultural influence aspect of the game functions comfortable up to a point. Up to this point new peoples (nations of peoples) join up with the culture of the dominant empire, represented on the map by individual squares changing allegiances. That point being the acquisition of the Nationalism technology, which represents a completely new concept for a civilization. The abstract concept of a national state, defined by its borders, thus making anyone living inside of them the same nationality.
The following is my take on a proposed mod for Civ 4, which I will personally not be doing myself. I would very much like such a mod to be realized, so please read on...
Request #1: NATIONAL BORDERS
Once your civilization acquires Nationalism, its borders will be forever protected from any expansion from rival civilization's borders. Your culture can still spread as usual, though, but only until all neighbors have access to the Nationalism technology.
Your neighbor's culture will still spread within your national borders, but it will not effect the actual borderline. (You could very well have 100% foreign culture within your borders.) Your cities are also still affected by foreign culture - the riot factor stays unchanged. See also below.
The point being: You want to acquire Nationalism, since it offers an advantage to your civilization. The AI should also want to get hold of Nationalism as fast as possible.
Request #2: NATIONAL ASSIMILATION
When you research Nationalism it starts a process of assimilation within your national borders. Slowly the percentage of people in your cities (and on the individual map squares) will increasingly start identifying themselves as your nationality. Since foreign culture still affect your nation state, it's a constant tug of war between assimilation and foreign cultural influence.
The point being: With a strong domestic culture it should be possible to have a completely assimilated populace, if unlikely.
Request #3: LAND SUCCESSIONS
Since you can't increase your borders with rival Nation States due to superior culture, you should be able to conquer individual map squares or entire land masses by invading them (without taking any cities, see also below). Whenever two Nation States sign a peace treaty the national borders of the warring parties will be redrawn to reflect the frontlines. There can be unoccupied space between your front troops and your national border, but any land acquisitions should be connected to your existing borders (by land or by sea). If your enemy has any units between your troops and your own borders, this land can't be acquired.
The point being: You should try to push as far as possible into your enemy's borders prior to signing any treaties. The AI should also have this as an objective. It shouldn't also agree to massive losses of territory without it's actual cities being seriously threatened, or them being successfully besieged.
Request #4: SEPARATISTS
After your neighbors acquire Nationalism some of the people living in the border areas of your nation could develop separatist ideas. The requirement for this would be that your nationality isn't the only one in that map square. (A square with no domestic culture what so ever would always sooner or later become separatist. Such as a foreign square acquired from land succession.)
A military unit, the Separatist or Rebel unit, will represent the separatist movement. (The mod maker could use a Rifleman or whatever as far as graphics and stats go. The rival nation should of course have knowledge of Rifling, besides Nationalism.) This unit will belong to the foreign power with the dominant culture in the square in question, but will function as the Privateer unit of Civ 3 fame and have no flag or other hint of allegiance. Your rival can now use this free unit (no support is required neither) to bully you (or any other civilization) without causing a state of war between your nations.
The point being: You should need to occupy newly acquired squares with military units, until a process of assimilation has taken place. Otherwise separatist fighters could sabotage your production, kill your workers or worse.
Request #5: FOREIGH FIGHTERS
You should be able to use your Spy units to fuel insurgencies in rival territory. This of course costs money (for military supplies and insurgent training) and can only be done in foreign map squares not occupied by any military units. The change of success could simply be the percentage of your own nationality in that square. (In the case of foreign squares with 100% friendly nationality, the success would be certain.) If the attempt were a failure it would be a cause for war.
The point being: You should be able to fuel large scale insurgencies on rival territory - if you have the money to pay for it. The AI should also want to harass their neighbors, or maybe prepare for an invasion by fueling an uprising inside rival territory, with Separatist units fortifying strategic terrain.
Request #6: INSURGENCY
Your cities can still rise up against you and your civilization, as before. If your rival has Nationalism this is called an Insurgency and your rival has the choice of supporting it or not. If your rival wants to keep the city, they'll have to declare war on you. In that case the rebelling city will be garrisoned by a Separatist unit (above) and will have to be reinforced if it's not going to fall back into your hands (in which case the insurgency is subdued, but still in riot and in risk of rebelling again).
The major difference to the riots of the original game is that a city acquired by Insurgency will have no cultural borders what so ever. The nation acquiring the city will have to both defend the city itself, and occupy the relevant map squares surrounding the it. Spy units should also both be able to instigate insurgencies and protect your nation from them. (The chance of success of should reflect the amount of the your culture within the city's populace.)
The point being: If a foreign city is in riot in your name, then you have the choice of simply rebuffing the insurgents, or both give them military and political support. The AI shouldn't also accept your cities (and therefore declaring war on you) without the capacity to reinforce and hold that city (and it's surrounding countryside).
Request #7: GLOBALIZATION
All this would be even more interesting if your culture could have a global spread. Therefore, after acquiring Radio (or maybe Mass Media) your culture no longer radiate from your cities and out toward your borders, and further into rival territory. Now your culture spread evenly within all civilizations with which you have open borders. The amount of culture generated globally is based on your total culture score.
The only way to confront a culture wrecking combination of The Eifel Tower, Rock'n Roll, Hollywood and Broadway, would be to close your borders and deflect the foreign influences from the eyes and ears of your citizens. Otherwise you might end up with an "cultural occupation", which allow the dominant global culture to fuel insurgencies inside your nation.
The point being: The modern world is a multicultural mix where ideas and ideals spread through media. A globally dominant culture can inspire it's following in other nations to become separatist or rebellious.
---
Any takers?![Smile](https://apolyton.net/core/images/smilies/smile.gif)
/Baldyr
The following is my take on a proposed mod for Civ 4, which I will personally not be doing myself. I would very much like such a mod to be realized, so please read on...
Request #1: NATIONAL BORDERS
Once your civilization acquires Nationalism, its borders will be forever protected from any expansion from rival civilization's borders. Your culture can still spread as usual, though, but only until all neighbors have access to the Nationalism technology.
Your neighbor's culture will still spread within your national borders, but it will not effect the actual borderline. (You could very well have 100% foreign culture within your borders.) Your cities are also still affected by foreign culture - the riot factor stays unchanged. See also below.
The point being: You want to acquire Nationalism, since it offers an advantage to your civilization. The AI should also want to get hold of Nationalism as fast as possible.
Request #2: NATIONAL ASSIMILATION
When you research Nationalism it starts a process of assimilation within your national borders. Slowly the percentage of people in your cities (and on the individual map squares) will increasingly start identifying themselves as your nationality. Since foreign culture still affect your nation state, it's a constant tug of war between assimilation and foreign cultural influence.
The point being: With a strong domestic culture it should be possible to have a completely assimilated populace, if unlikely.
Request #3: LAND SUCCESSIONS
Since you can't increase your borders with rival Nation States due to superior culture, you should be able to conquer individual map squares or entire land masses by invading them (without taking any cities, see also below). Whenever two Nation States sign a peace treaty the national borders of the warring parties will be redrawn to reflect the frontlines. There can be unoccupied space between your front troops and your national border, but any land acquisitions should be connected to your existing borders (by land or by sea). If your enemy has any units between your troops and your own borders, this land can't be acquired.
The point being: You should try to push as far as possible into your enemy's borders prior to signing any treaties. The AI should also have this as an objective. It shouldn't also agree to massive losses of territory without it's actual cities being seriously threatened, or them being successfully besieged.
Request #4: SEPARATISTS
After your neighbors acquire Nationalism some of the people living in the border areas of your nation could develop separatist ideas. The requirement for this would be that your nationality isn't the only one in that map square. (A square with no domestic culture what so ever would always sooner or later become separatist. Such as a foreign square acquired from land succession.)
A military unit, the Separatist or Rebel unit, will represent the separatist movement. (The mod maker could use a Rifleman or whatever as far as graphics and stats go. The rival nation should of course have knowledge of Rifling, besides Nationalism.) This unit will belong to the foreign power with the dominant culture in the square in question, but will function as the Privateer unit of Civ 3 fame and have no flag or other hint of allegiance. Your rival can now use this free unit (no support is required neither) to bully you (or any other civilization) without causing a state of war between your nations.
The point being: You should need to occupy newly acquired squares with military units, until a process of assimilation has taken place. Otherwise separatist fighters could sabotage your production, kill your workers or worse.
Request #5: FOREIGH FIGHTERS
You should be able to use your Spy units to fuel insurgencies in rival territory. This of course costs money (for military supplies and insurgent training) and can only be done in foreign map squares not occupied by any military units. The change of success could simply be the percentage of your own nationality in that square. (In the case of foreign squares with 100% friendly nationality, the success would be certain.) If the attempt were a failure it would be a cause for war.
The point being: You should be able to fuel large scale insurgencies on rival territory - if you have the money to pay for it. The AI should also want to harass their neighbors, or maybe prepare for an invasion by fueling an uprising inside rival territory, with Separatist units fortifying strategic terrain.
Request #6: INSURGENCY
Your cities can still rise up against you and your civilization, as before. If your rival has Nationalism this is called an Insurgency and your rival has the choice of supporting it or not. If your rival wants to keep the city, they'll have to declare war on you. In that case the rebelling city will be garrisoned by a Separatist unit (above) and will have to be reinforced if it's not going to fall back into your hands (in which case the insurgency is subdued, but still in riot and in risk of rebelling again).
The major difference to the riots of the original game is that a city acquired by Insurgency will have no cultural borders what so ever. The nation acquiring the city will have to both defend the city itself, and occupy the relevant map squares surrounding the it. Spy units should also both be able to instigate insurgencies and protect your nation from them. (The chance of success of should reflect the amount of the your culture within the city's populace.)
The point being: If a foreign city is in riot in your name, then you have the choice of simply rebuffing the insurgents, or both give them military and political support. The AI shouldn't also accept your cities (and therefore declaring war on you) without the capacity to reinforce and hold that city (and it's surrounding countryside).
Request #7: GLOBALIZATION
All this would be even more interesting if your culture could have a global spread. Therefore, after acquiring Radio (or maybe Mass Media) your culture no longer radiate from your cities and out toward your borders, and further into rival territory. Now your culture spread evenly within all civilizations with which you have open borders. The amount of culture generated globally is based on your total culture score.
The only way to confront a culture wrecking combination of The Eifel Tower, Rock'n Roll, Hollywood and Broadway, would be to close your borders and deflect the foreign influences from the eyes and ears of your citizens. Otherwise you might end up with an "cultural occupation", which allow the dominant global culture to fuel insurgencies inside your nation.
The point being: The modern world is a multicultural mix where ideas and ideals spread through media. A globally dominant culture can inspire it's following in other nations to become separatist or rebellious.
---
Any takers?
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
/Baldyr
Comment