I created the Gigamap versions of 2194 for Civilization II, and I think it would be great to create a Global WWII Scenario. This thread is to get your ideas about what types of new ideas can be put into the scenario using Civ IV instead. Let's get this thread going so we can make a great scenario!
Here are a bunch of my random ideas and thoughts for the scenario. Let me know what you think...
Overall Scenario
-Scenario will be a global scenario on a map representing the entire world.
-Will be designed as a single player game and a multiplayer scenario
-Ideas from everyone in the CivIV community will be welcomed
Possible Starting Dates
1936
-The war can start whenever from this point on. This scenario would focus more on building up industry and military before the war starts. It would allow for more diplomacy and more open ended gameplay.
September 1939
-Start of WWII in Europe with the Invasion of Poland
April 1940
-Start of the war on the Western Front
June 1941
-Start of the German-Soviet War
December 1941
-Start of the World Wide Conflict bringing the Americans into the fight
Weather
Simulated Russian Winter (In for sure)
-From November to February tiles will change in the Northern Hemisphere to simulate winter and the effects it had on warfare. Planes will be grounded more, units that do not have the proper upgrades will lose health each turn. Certain units will perform better than others in the winter terrain. Food will be decreased on the winter tiles causing cities to tap into their reserve resources. Therefore, if a city is under seige and their reserves are depleted already, they could lose large amounts of citizens each turn in the winter.
Random weather that affects use of planes(Possible)
-I don't know how easy or hard this would be to implement. I have seen other posts about this same idea. Inclement weather that would force planes to stay grounded.
Resources
Oil will be a numerical resource that will deplete(Definately)
-There are a lot of posts about this in different spots. I am thinking of doing it the easiest way. Each resource gives X amount of oil per turn and each unit that requires oil requires X amount per turn.
Manpower will be a numerical resource(Definately)
-Similar to how the oil is above, however it will be taken directly from the population of the cities. I don't know the exact numbers, but for every 1 population point in a city, the man power pool is increased by X amount. Infantry will cost more manpower than say tanks or planes, but will take less time to train.
Other Resources
-These include lead, copper, rubber, etc. All things that a war machine requires. They will work the same way as resources in CivIV work now.
Unit Ideas
Units will be on a regimental scale
Infantry Units
* Infantry
* Airborne
* Marines
* Mountain
* Cavalry
* Motorized
* Mechanized
Armored Units
* Light
* Advanced Light
* Medium
* Advanced Medium
* Heavy
* Advanced Heavy
* Super Heavy
* Main Battle Tank
* Tank Destroyers
* Heavy Tank Destroyers
Naval Units
* Submarines
* Destroyers
* Cruisers
* Battleships
* Aircraft Carriers
* Super Battleships
* Landing Craft
* Transports
Air Units
* Fighters
* Dive Bombers
* Tactical Bombers
* Strategic Bombers
* Transports??
Artillery
* Towed Artillery (Different Calibers)
* Self-Propelled Artillery (Different Calibers)
* AA Artilery (Different Calibers)
Infantry Promotions Ideas
-When you first build Infantry you automatically get 2 experience points. You have the choice to decide what type of infantry it would be:
* Rifle Upgrades (Strength Bonus)
* SMG Upgrades (ATT and DEF City Bonuses)
* AT Upgrades (Bonus vs Armor)
* Sniper Upgrades (Bonus vs Infantry, Negative Bonus vs Armor)
* Medic Upgrades (Heals infantry)
* Recon (+1 Movement, First Strike)
* Comabt Engineer (Bonuses in Cities, River Crossing Bonuses)
-Based on whatever upgrade is given first, that is what the unit will stay. Each additional upgrade will be based off of the promotion that was chosen before.
Upgrades
-Units will upgrade into other units, but not directly...let me explain
-German Armor order of ability to build based on technology
Panzer I > Panzer II > Panzer III > Panzer IV > Tiger > Panther > Tiger II
Panzer I can upgrade into Panzer III, Panzer III into Tiger, Tiger into King Tiger etc
Panzer II can upgrade into Panzer IV, Panzer IV into Panther etc
-This will keep different types of equipment fighting on the battlefield instead of every unit upgrading at the same time.
-Instead of saying units are upgrading, it will say that the crew is being reassigned.
Buildable Leaders / Generals
-They will get 1 promotion as soon as they are built to determine what type of commander they are:
* Flanking Bonus (Increased Withdrawl Rate)
* Defensive Bonus (Bonus When Defending)
* Logistics Bonus (Better Healing, +1 Movement)
* Toughness Bonus (Strength Bonus)
* There will be more, I just don't know what yet.
Various Other Ideas
-Technology and Military developments will last all the way through present day. This way there is no time frame on the war and you can continue with the new world after WWII if you choose to.
-Healing of Units
* Infantry can heal on the battleground with Medics available
* Vehicles can only heal in friendly cities
* Ships will take a long time to heal, however, Dry Dock improvement can lower the amount of time
-Major Naval Bases
There will be major Naval Bases that cannot be built, however they will be located in strategic cities. They will add a lot of experience to naval units built there. There will be an increased heal rate. Increased build ship rate. Some locations: Pearl Harbor, Tokyo, San Diego, Norfolk, Scapa Flow, Wilhelmshafen, Brest, Taranto
-Specific Buildings are required in cities before certain units can be built
* Barracks (Infantry)
* Tank Factory or Tankograd (Armor)
* Ship Factory (Naval Units)
* Plane Factory (Air Units)
* Nuclear Reactor (Nuclear Units)
* Military University (Military Leaders / Generals)
-Ideologies will be Religions
* Axis
* Allies
* Comintern
* Neutral
-Propaganda Agents will try to spread the ideology
That is pretty much everything right now, I will keep you informed about any new ideas...
Here are a bunch of my random ideas and thoughts for the scenario. Let me know what you think...
Overall Scenario
-Scenario will be a global scenario on a map representing the entire world.
-Will be designed as a single player game and a multiplayer scenario
-Ideas from everyone in the CivIV community will be welcomed
Possible Starting Dates
1936
-The war can start whenever from this point on. This scenario would focus more on building up industry and military before the war starts. It would allow for more diplomacy and more open ended gameplay.
September 1939
-Start of WWII in Europe with the Invasion of Poland
April 1940
-Start of the war on the Western Front
June 1941
-Start of the German-Soviet War
December 1941
-Start of the World Wide Conflict bringing the Americans into the fight
Weather
Simulated Russian Winter (In for sure)
-From November to February tiles will change in the Northern Hemisphere to simulate winter and the effects it had on warfare. Planes will be grounded more, units that do not have the proper upgrades will lose health each turn. Certain units will perform better than others in the winter terrain. Food will be decreased on the winter tiles causing cities to tap into their reserve resources. Therefore, if a city is under seige and their reserves are depleted already, they could lose large amounts of citizens each turn in the winter.
Random weather that affects use of planes(Possible)
-I don't know how easy or hard this would be to implement. I have seen other posts about this same idea. Inclement weather that would force planes to stay grounded.
Resources
Oil will be a numerical resource that will deplete(Definately)
-There are a lot of posts about this in different spots. I am thinking of doing it the easiest way. Each resource gives X amount of oil per turn and each unit that requires oil requires X amount per turn.
Manpower will be a numerical resource(Definately)
-Similar to how the oil is above, however it will be taken directly from the population of the cities. I don't know the exact numbers, but for every 1 population point in a city, the man power pool is increased by X amount. Infantry will cost more manpower than say tanks or planes, but will take less time to train.
Other Resources
-These include lead, copper, rubber, etc. All things that a war machine requires. They will work the same way as resources in CivIV work now.
Unit Ideas
Units will be on a regimental scale
Infantry Units
* Infantry
* Airborne
* Marines
* Mountain
* Cavalry
* Motorized
* Mechanized
Armored Units
* Light
* Advanced Light
* Medium
* Advanced Medium
* Heavy
* Advanced Heavy
* Super Heavy
* Main Battle Tank
* Tank Destroyers
* Heavy Tank Destroyers
Naval Units
* Submarines
* Destroyers
* Cruisers
* Battleships
* Aircraft Carriers
* Super Battleships
* Landing Craft
* Transports
Air Units
* Fighters
* Dive Bombers
* Tactical Bombers
* Strategic Bombers
* Transports??
Artillery
* Towed Artillery (Different Calibers)
* Self-Propelled Artillery (Different Calibers)
* AA Artilery (Different Calibers)
Infantry Promotions Ideas
-When you first build Infantry you automatically get 2 experience points. You have the choice to decide what type of infantry it would be:
* Rifle Upgrades (Strength Bonus)
* SMG Upgrades (ATT and DEF City Bonuses)
* AT Upgrades (Bonus vs Armor)
* Sniper Upgrades (Bonus vs Infantry, Negative Bonus vs Armor)
* Medic Upgrades (Heals infantry)
* Recon (+1 Movement, First Strike)
* Comabt Engineer (Bonuses in Cities, River Crossing Bonuses)
-Based on whatever upgrade is given first, that is what the unit will stay. Each additional upgrade will be based off of the promotion that was chosen before.
Upgrades
-Units will upgrade into other units, but not directly...let me explain
-German Armor order of ability to build based on technology
Panzer I > Panzer II > Panzer III > Panzer IV > Tiger > Panther > Tiger II
Panzer I can upgrade into Panzer III, Panzer III into Tiger, Tiger into King Tiger etc
Panzer II can upgrade into Panzer IV, Panzer IV into Panther etc
-This will keep different types of equipment fighting on the battlefield instead of every unit upgrading at the same time.
-Instead of saying units are upgrading, it will say that the crew is being reassigned.
Buildable Leaders / Generals
-They will get 1 promotion as soon as they are built to determine what type of commander they are:
* Flanking Bonus (Increased Withdrawl Rate)
* Defensive Bonus (Bonus When Defending)
* Logistics Bonus (Better Healing, +1 Movement)
* Toughness Bonus (Strength Bonus)
* There will be more, I just don't know what yet.
Various Other Ideas
-Technology and Military developments will last all the way through present day. This way there is no time frame on the war and you can continue with the new world after WWII if you choose to.
-Healing of Units
* Infantry can heal on the battleground with Medics available
* Vehicles can only heal in friendly cities
* Ships will take a long time to heal, however, Dry Dock improvement can lower the amount of time
-Major Naval Bases
There will be major Naval Bases that cannot be built, however they will be located in strategic cities. They will add a lot of experience to naval units built there. There will be an increased heal rate. Increased build ship rate. Some locations: Pearl Harbor, Tokyo, San Diego, Norfolk, Scapa Flow, Wilhelmshafen, Brest, Taranto
-Specific Buildings are required in cities before certain units can be built
* Barracks (Infantry)
* Tank Factory or Tankograd (Armor)
* Ship Factory (Naval Units)
* Plane Factory (Air Units)
* Nuclear Reactor (Nuclear Units)
* Military University (Military Leaders / Generals)
-Ideologies will be Religions
* Axis
* Allies
* Comintern
* Neutral
-Propaganda Agents will try to spread the ideology
That is pretty much everything right now, I will keep you informed about any new ideas...
Comment