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Global WWII Scenario - 219IV Days of War

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  • Global WWII Scenario - 219IV Days of War

    I created the Gigamap versions of 2194 for Civilization II, and I think it would be great to create a Global WWII Scenario. This thread is to get your ideas about what types of new ideas can be put into the scenario using Civ IV instead. Let's get this thread going so we can make a great scenario!

    Here are a bunch of my random ideas and thoughts for the scenario. Let me know what you think...

    Overall Scenario
    -Scenario will be a global scenario on a map representing the entire world.
    -Will be designed as a single player game and a multiplayer scenario
    -Ideas from everyone in the CivIV community will be welcomed


    Possible Starting Dates
    1936
    -The war can start whenever from this point on. This scenario would focus more on building up industry and military before the war starts. It would allow for more diplomacy and more open ended gameplay.

    September 1939
    -Start of WWII in Europe with the Invasion of Poland

    April 1940
    -Start of the war on the Western Front

    June 1941
    -Start of the German-Soviet War

    December 1941
    -Start of the World Wide Conflict bringing the Americans into the fight


    Weather
    Simulated Russian Winter (In for sure)
    -From November to February tiles will change in the Northern Hemisphere to simulate winter and the effects it had on warfare. Planes will be grounded more, units that do not have the proper upgrades will lose health each turn. Certain units will perform better than others in the winter terrain. Food will be decreased on the winter tiles causing cities to tap into their reserve resources. Therefore, if a city is under seige and their reserves are depleted already, they could lose large amounts of citizens each turn in the winter.

    Random weather that affects use of planes(Possible)
    -I don't know how easy or hard this would be to implement. I have seen other posts about this same idea. Inclement weather that would force planes to stay grounded.


    Resources

    Oil will be a numerical resource that will deplete(Definately)
    -There are a lot of posts about this in different spots. I am thinking of doing it the easiest way. Each resource gives X amount of oil per turn and each unit that requires oil requires X amount per turn.

    Manpower will be a numerical resource(Definately)
    -Similar to how the oil is above, however it will be taken directly from the population of the cities. I don't know the exact numbers, but for every 1 population point in a city, the man power pool is increased by X amount. Infantry will cost more manpower than say tanks or planes, but will take less time to train.

    Other Resources
    -These include lead, copper, rubber, etc. All things that a war machine requires. They will work the same way as resources in CivIV work now.


    Unit Ideas
    Units will be on a regimental scale
    Infantry Units

    * Infantry
    * Airborne
    * Marines
    * Mountain
    * Cavalry
    * Motorized
    * Mechanized


    Armored Units

    * Light
    * Advanced Light
    * Medium
    * Advanced Medium
    * Heavy
    * Advanced Heavy
    * Super Heavy
    * Main Battle Tank
    * Tank Destroyers
    * Heavy Tank Destroyers


    Naval Units

    * Submarines
    * Destroyers
    * Cruisers
    * Battleships
    * Aircraft Carriers
    * Super Battleships
    * Landing Craft
    * Transports


    Air Units

    * Fighters
    * Dive Bombers
    * Tactical Bombers
    * Strategic Bombers
    * Transports??


    Artillery

    * Towed Artillery (Different Calibers)
    * Self-Propelled Artillery (Different Calibers)
    * AA Artilery (Different Calibers)


    Infantry Promotions Ideas
    -When you first build Infantry you automatically get 2 experience points. You have the choice to decide what type of infantry it would be:

    * Rifle Upgrades (Strength Bonus)
    * SMG Upgrades (ATT and DEF City Bonuses)
    * AT Upgrades (Bonus vs Armor)
    * Sniper Upgrades (Bonus vs Infantry, Negative Bonus vs Armor)
    * Medic Upgrades (Heals infantry)
    * Recon (+1 Movement, First Strike)
    * Comabt Engineer (Bonuses in Cities, River Crossing Bonuses)

    -Based on whatever upgrade is given first, that is what the unit will stay. Each additional upgrade will be based off of the promotion that was chosen before.

    Upgrades
    -Units will upgrade into other units, but not directly...let me explain
    -German Armor order of ability to build based on technology
    Panzer I > Panzer II > Panzer III > Panzer IV > Tiger > Panther > Tiger II
    Panzer I can upgrade into Panzer III, Panzer III into Tiger, Tiger into King Tiger etc
    Panzer II can upgrade into Panzer IV, Panzer IV into Panther etc

    -This will keep different types of equipment fighting on the battlefield instead of every unit upgrading at the same time.

    -Instead of saying units are upgrading, it will say that the crew is being reassigned.

    Buildable Leaders / Generals
    -They will get 1 promotion as soon as they are built to determine what type of commander they are:

    * Flanking Bonus (Increased Withdrawl Rate)
    * Defensive Bonus (Bonus When Defending)
    * Logistics Bonus (Better Healing, +1 Movement)
    * Toughness Bonus (Strength Bonus)
    * There will be more, I just don't know what yet.



    Various Other Ideas
    -Technology and Military developments will last all the way through present day. This way there is no time frame on the war and you can continue with the new world after WWII if you choose to.

    -Healing of Units

    * Infantry can heal on the battleground with Medics available
    * Vehicles can only heal in friendly cities
    * Ships will take a long time to heal, however, Dry Dock improvement can lower the amount of time


    -Major Naval Bases
    There will be major Naval Bases that cannot be built, however they will be located in strategic cities. They will add a lot of experience to naval units built there. There will be an increased heal rate. Increased build ship rate. Some locations: Pearl Harbor, Tokyo, San Diego, Norfolk, Scapa Flow, Wilhelmshafen, Brest, Taranto

    -Specific Buildings are required in cities before certain units can be built

    * Barracks (Infantry)
    * Tank Factory or Tankograd (Armor)
    * Ship Factory (Naval Units)
    * Plane Factory (Air Units)
    * Nuclear Reactor (Nuclear Units)
    * Military University (Military Leaders / Generals)


    -Ideologies will be Religions

    * Axis
    * Allies
    * Comintern
    * Neutral


    -Propaganda Agents will try to spread the ideology

    That is pretty much everything right now, I will keep you informed about any new ideas...

  • #2
    Sounds like a cool scenario, just a few thoughts;

    -why regimental size military units? The way I see it, you will not be able to get the map big enough to justify the units being regimental in size, nor will there probably be built that many military units. Even division size is boarderline imho
    -your upgrading of german tanks. Pz I should be upgraded to Pz II, Pz III and Pz IV could be upgraded to panthers, tigers should be a class of their own, as they are they are heavy tanks. (The panther is a medium tank, alongside the Pz III and Pz IV)

    Comment


    • #3
      So, basically, what you are trying to do is to bring Hearts of Iron II (Doomsday) as a civ-scenario, right ?

      Not that i mind you doing this - it might actually be kinda interesting - but why not just play HoI2-Doomsday in the first place, since making this mod will cost you a lot of time and effort... ?

      Oh - my 2 cents on it: Just make dry docks your naval bases (buildable), but make them really expensive. I think the xp-bonus is not really needed, if you have a heal-bonus (on top of the vanilla 50%-prod-bonus).

      Comment


      • #4
        Love the idea, but this would be rather difficult to set up, I'd think. The diplomatic side to the war was one of the most complex in history, and Civ4 just doesn't have even close to the amount of options available to re-create the complexity of what happened. The first major problem that comes to mind is, how are you going to prevent England from declaring war on you before 1939, since you can't make treaties in the game (referring to annexing Austria and Czechoslovakia, in particular), and how would you prevent the USSR from randomly declaring war on you after the conquest of Poland? Historically-speaking, the USSR signed their non-aggression pact with the view that war with the Nazis wouldn't come until 1944 or 1945, at the soonest.

        On the latter, perhaps if you didn't allow the Red Army to capture the Polish cities they wanted, they'd declare war on you immediately or after a few turns? Perhaps some kinds of if-than situations could be programmed into it to rectify these problems?
        Last edited by axisworks; May 17, 2006, 15:34.

        Comment


        • #5
          I have one remark regarding the manpower issue: aircrafts and tanks require many people to function in battle. I read somwhere that a single B52 requires 10000 troops to operate: base security, mechanics, cooks, what have you. I cannot imagine that the situation would have been drastically different for the WWII counterparts.

          Comment


          • #6
            Also, what about techs? Some of the more obvious ones might include:

            Blitzkrieg
            Underground industry
            Long-range rocketry
            Long-range bombing
            Medium armor
            Jet technology
            Heavy armor
            Assault weaponry
            Nuclear weapons
            Missiles (ICBMs, cruise missiles)

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