After all the SDK was announced for the beginning of the year and to date it doesn´t seem to be released yet.
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Not very much practical experience with C++,Originally posted by Peter Triggs
It's in the pipeline. BTW, how are you on C++?
but a lot of experience with Java and object oriented programming in general.
Therefore I think I should be able to understand and modify the code as long as I have enough time at my hands to examine it.
Great newsOriginally posted by Willem
It's coming out along with the next patch. Since the patch has been delayed, so has the SDK. It's just taken longer than expected to get all the bugs out of everything.
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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you´re trying to tell me that i have to know c++ to use the sdk?Originally posted by Willem
going to do you any good unless you know how to program in C++?
i thought it was something like the civ3-editor. an all-in-one-application. no?
damn! so i still wont be able to mod the game as i like.
didn´t they say they´d make it easily modable? right now it´s so complicated, that it seems to me if i had the skills to mod the game, i could have likewise programmed it.
i really tried to get used to python and all the stuff, but i couldn´t even make it run.
won´t someone tell me it will become easier... please?War and courage have done more great things than charity. Not your sympathy, but your bravery hath hitherto saved the victims.
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That's right, it won't be any good for the novice user. The SDK will basically allow you to alter the source code of the game, but you'll have to know what you're doing.Originally posted by Meef
you´re trying to tell me that i have to know c++ to use the sdk?
As long as you stick with the XML files, it is easily moddable. But it gets more complicated the deeper you go. They've traded ease of use for more depth in what you can actually change in the game.didn´t they say they´d make it easily modable?
I doubt it, unless someone comes up with a third party editor that people can use. But if they do, some sacrifices as to what you can alter will probably have to be made. It certainly won't have the depth that working with the SDK will allow.won´t someone tell me it will become easier... please?
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The SDK allows for very in-depth modding. No editor could be made to allow that. The SDK allows you to, well, add civil wars, vassal states, stacked combat, unconventional warfare, migration, tons of things. No editor could handle that.
Some people make the mistake of thinking they need the SDK to do anything. That's wrong. The SDK is really needed for very advanced stuff, probably mostly by experienced modders. A ton can be done through XML files and Python. Creating new advisor screens, creating scenarios with scripts, creating new units or civs, that can all be done with XML/Python. Now, an editor application for the XML files is certainly possible, though not strictly necessary - it wouldn't let you do anything you can't do now.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Infact, a clever modder could implement all the announced expansion stuff and never have to pay for it.Originally posted by Solver
The SDK allows for very in-depth modding. No editor could be made to allow that. The SDK allows you to, well, add civil wars, vassal states, stacked combat, unconventional warfare, migration, tons of things. No editor could handle that.
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