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  • Any News of the CIV SDK?

    After all the SDK was announced for the beginning of the year and to date it doesn´t seem to be released yet.
    Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
    Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

  • #2
    It's in the pipeline. BTW, how are you on C++?

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    • #3
      It's coming out along with the next patch. Since the patch has been delayed, so has the SDK. It's just taken longer than expected to get all the bugs out of everything.

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      • #4
        Originally posted by Peter Triggs
        It's in the pipeline. BTW, how are you on C++?
        Not very much practical experience with C++,
        but a lot of experience with Java and object oriented programming in general.

        Therefore I think I should be able to understand and modify the code as long as I have enough time at my hands to examine it.

        Originally posted by Willem
        It's coming out along with the next patch. Since the patch has been delayed, so has the SDK. It's just taken longer than expected to get all the bugs out of everything.
        Great news
        Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
        Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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        • #5
          Proteus_MST:
          a lot of experience with Java and object oriented programming in general
          You've really got something to look forward to then. Locutus has seen it develop over the past two years and I've been in on it for almost a year. It's a modder's dream.

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          • #6
            Originally posted by Willem
            It's coming out along with the next patch. Since the patch has been delayed, so has the SDK. It's just taken longer than expected to get all the bugs out of everything.


            Will the SDK come out before "Warlords"?

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            • #7
              Originally posted by luiscorujo
              Will the SDK come out before "Warlords"?
              Yes. It could be out any day now. You do realize that it's not going to do you any good unless you know how to program in C++?

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              • #8
                The SDK will be out with the next patch.
                Solver, WePlayCiv Co-Administrator
                Contact: solver-at-weplayciv-dot-com
                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                • #9
                  So... tomorrow?

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                  • #10
                    Ask tomorrow .
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #11
                      Originally posted by Willem

                      going to do you any good unless you know how to program in C++?
                      you´re trying to tell me that i have to know c++ to use the sdk?

                      i thought it was something like the civ3-editor. an all-in-one-application. no?
                      damn! so i still wont be able to mod the game as i like.
                      didn´t they say they´d make it easily modable? right now it´s so complicated, that it seems to me if i had the skills to mod the game, i could have likewise programmed it.

                      i really tried to get used to python and all the stuff, but i couldn´t even make it run.
                      won´t someone tell me it will become easier... please?
                      War and courage have done more great things than charity. Not your sympathy, but your bravery hath hitherto saved the victims.

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                      • #12
                        Originally posted by Meef


                        you´re trying to tell me that i have to know c++ to use the sdk?
                        That's right, it won't be any good for the novice user. The SDK will basically allow you to alter the source code of the game, but you'll have to know what you're doing.

                        didn´t they say they´d make it easily modable?
                        As long as you stick with the XML files, it is easily moddable. But it gets more complicated the deeper you go. They've traded ease of use for more depth in what you can actually change in the game.

                        won´t someone tell me it will become easier... please?
                        I doubt it, unless someone comes up with a third party editor that people can use. But if they do, some sacrifices as to what you can alter will probably have to be made. It certainly won't have the depth that working with the SDK will allow.

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                        • #13
                          The SDK allows for very in-depth modding. No editor could be made to allow that. The SDK allows you to, well, add civil wars, vassal states, stacked combat, unconventional warfare, migration, tons of things. No editor could handle that.

                          Some people make the mistake of thinking they need the SDK to do anything. That's wrong. The SDK is really needed for very advanced stuff, probably mostly by experienced modders. A ton can be done through XML files and Python. Creating new advisor screens, creating scenarios with scripts, creating new units or civs, that can all be done with XML/Python. Now, an editor application for the XML files is certainly possible, though not strictly necessary - it wouldn't let you do anything you can't do now.
                          Solver, WePlayCiv Co-Administrator
                          Contact: solver-at-weplayciv-dot-com
                          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                          • #14
                            Originally posted by Solver
                            The SDK allows for very in-depth modding. No editor could be made to allow that. The SDK allows you to, well, add civil wars, vassal states, stacked combat, unconventional warfare, migration, tons of things. No editor could handle that.
                            Infact, a clever modder could implement all the announced expansion stuff and never have to pay for it.
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

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                            • #15
                              Well, basically, yes .
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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