i've posted this idea on here before however at that time the game was fairly new and subsoquently so was modding. So here it is,
Embargoes:
When the secratary general picks embargo from the voting list, a new popup allows the general to pick from a list of all playing nations, it is then voted on
1. if a the required majority votes for the sanctions no one is allowed to trade with the suffering nation for 15 turns.
2. if the majority is not reached, then no sanctions are incurred.
Peacekeeping
picking a nation works in the same fashion as embargoes
1. One slight difference here, a 51% majority is required here, and only those voting yes go to war
Those voting yes are required to remain at war for 15 turns. Post 15 turns they are then able to negociate and th coalition is allowed to collapse.
2. if a 51% majority is not reached then there is no war by any nation.
Embargoes:
When the secratary general picks embargo from the voting list, a new popup allows the general to pick from a list of all playing nations, it is then voted on
1. if a the required majority votes for the sanctions no one is allowed to trade with the suffering nation for 15 turns.
2. if the majority is not reached, then no sanctions are incurred.
Peacekeeping
picking a nation works in the same fashion as embargoes
1. One slight difference here, a 51% majority is required here, and only those voting yes go to war
Those voting yes are required to remain at war for 15 turns. Post 15 turns they are then able to negociate and th coalition is allowed to collapse.
2. if a 51% majority is not reached then there is no war by any nation.
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