I have finished putting together the Sequel to FexFX - Bigger & Longer (v.05).
I am looking for some people to test out the tech rates before I release it.
Reply in this thread if you are interested!
FexFX--Bigger-&-Longer-II(v1.0) currently includes:
. .Enlarged FX Huge to 40x25.
. .Fixed map scripts to allow all map types to function with FX-Huge.
. .Re-balanced map size research modifiers to fix disparity in research levels.
. .Rebalanced Great People to allow research, project rushing, and culture to be proportional to extended game length.
. .Rebalanced Great People Cost to be more proportional.
. .Added 20 new Great Person names in each category.
. .Made minor modifications to research levels in each Difficulty Level resulting in slower research at all levels of play.
. .Modified Research modifiers by era to slow things down a tiny bit more in the late game. Industrial, Modern and Future have been changed.
. .Followed the proper schema for Tag naming and Help files this time.
. .Performed minor rebalancing of Barbarians. Should be a tiny bit harder now in FX-Epic and FX-Grand games.
. .Changed Main Interface screen to make Time and Year both be constantly displayed whether the clock option is checked or not.
. .Adjusted Camera Zoom behavior to allow for the larger map sizes and to make zooming take a few more steps to reach 90 degrees.
I am looking for some people to test out the tech rates before I release it.
Reply in this thread if you are interested!
FexFX--Bigger-&-Longer-II(v1.0) currently includes:
. .Enlarged FX Huge to 40x25.
. .Fixed map scripts to allow all map types to function with FX-Huge.
. .Re-balanced map size research modifiers to fix disparity in research levels.
. .Rebalanced Great People to allow research, project rushing, and culture to be proportional to extended game length.
. .Rebalanced Great People Cost to be more proportional.
. .Added 20 new Great Person names in each category.
. .Made minor modifications to research levels in each Difficulty Level resulting in slower research at all levels of play.
. .Modified Research modifiers by era to slow things down a tiny bit more in the late game. Industrial, Modern and Future have been changed.
. .Followed the proper schema for Tag naming and Help files this time.
. .Performed minor rebalancing of Barbarians. Should be a tiny bit harder now in FX-Epic and FX-Grand games.
. .Changed Main Interface screen to make Time and Year both be constantly displayed whether the clock option is checked or not.
. .Adjusted Camera Zoom behavior to allow for the larger map sizes and to make zooming take a few more steps to reach 90 degrees.
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