But it might be interesting to have a customizable field for how many passes it makes at movePlates().
1) I'd have to move the plates when they collide and thus make the map of the plats evolve a bit. I might remove a plate totally by mistake. That's not a big issue, but is needed if the plates are to really move.
2) Big issue: The result is that you get many many many mountains. I tried to soften it a bit by eroding the altitude obtained form previous passes but it didn't provide good results.
I've also added a climate entry to the map to make it more or less desert. I consider reusing the default value for climate (arid/temperate/...) but have little idea what to do about the 'rocky' option. I'll see if I can get rid of it or if I can make it mean something.
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