LDiCesare, this concept sounds remarkable. However, for those of us who are a little application-challenged, how do we install this map and call it it fom inside warlords? Thanks so much for all your hard work.
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C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Public Maps
Just call it up as you would any other map. It'll work with both versions of Civ4Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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Originally posted by MMC
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Public Maps
.... if you want to use it with Warlords."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Thanks, Stuie and MMC. (I think I'm supposed to ask MMC, "Who are you?" Is that right?No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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Originally posted by Stuie
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Public Maps
.... if you want to use it with Warlords.Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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Originally posted by Blaupanzer
Thanks, Stuie and MMC. (I think I'm supposed to ask MMC, "Who are you?" Is that right?Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
"Just because I'm paranoid doesn't mean there's no conspiracy"
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Originally posted by MMC
This will prevent it from working with Vanilla Civ4. Putting it in the folder I mentioned will make it visible to both Vanilla and Warlords.
A problem: the 60% water map in 3.6 wraps on every edge (top, bottom and both sides). Haven't tried it yet in 3.9 and I was pretty far into my current game when I discovered the problem.... so I'll fire up 3.9 when I have a chance and see if it happens there as well."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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Yes the Y wrap-up is a bug that has been corrected in 3.8. Sorry about it. I myself discovered it quite late, since it's not obvious when you don't even think of sailing north of the north pole.Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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I do not reproduce that. I get forests correctly. You can check the last lines of the .py file and try removing the lines from def addFeatures(): to the end of the file.Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
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