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[Map Script] Tectonics

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  • #76
    LDiCesare, this concept sounds remarkable. However, for those of us who are a little application-challenged, how do we install this map and call it it fom inside warlords? Thanks so much for all your hard work.
    No matter where you go, there you are. - Buckaroo Banzai
    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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    • #77
      C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Public Maps

      Just call it up as you would any other map. It'll work with both versions of Civ4
      Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
      "Just because I'm paranoid doesn't mean there's no conspiracy"

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      • #78
        Originally posted by MMC
        C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Public Maps
        C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Public Maps

        .... if you want to use it with Warlords.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #79
          Thanks, Stuie and MMC. (I think I'm supposed to ask MMC, "Who are you?" Is that right?
          No matter where you go, there you are. - Buckaroo Banzai
          "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

          Comment


          • #80
            Originally posted by Stuie
            C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Public Maps

            .... if you want to use it with Warlords.
            This will prevent it from working with Vanilla Civ4. Putting it in the folder I mentioned will make it visible to both Vanilla and Warlords.
            Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
            "Just because I'm paranoid doesn't mean there's no conspiracy"

            Comment


            • #81
              Originally posted by Blaupanzer
              Thanks, Stuie and MMC. (I think I'm supposed to ask MMC, "Who are you?" Is that right?
              Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
              "Just because I'm paranoid doesn't mean there's no conspiracy"

              Comment


              • #82
                Originally posted by MMC

                This will prevent it from working with Vanilla Civ4. Putting it in the folder I mentioned will make it visible to both Vanilla and Warlords.
                When I had it only in the vanilla folder, it was NOT appearing in Warlords. I had to put it there as well.

                A problem: the 60% water map in 3.6 wraps on every edge (top, bottom and both sides). Haven't tried it yet in 3.9 and I was pretty far into my current game when I discovered the problem.... so I'll fire up 3.9 when I have a chance and see if it happens there as well.
                "Stuie has the right idea" - Japher
                "I trust Stuie and all involved." - SlowwHand
                "Stuie is right...." - Guynemer

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                • #83
                  Yes the Y wrap-up is a bug that has been corrected in 3.8. Sorry about it. I myself discovered it quite late, since it's not obvious when you don't even think of sailing north of the north pole.
                  Clash of Civilization team member
                  (a civ-like game whose goal is low micromanagement and good AI)
                  web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                  • #84
                    What has been changed in 3.9? I couldn't find a changelist for this version here or in the phyton file itself.

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                    • #85
                      3.9 change is: Corrected Y-wrap on maps.
                      Clash of Civilization team member
                      (a civ-like game whose goal is low micromanagement and good AI)
                      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                      • #86
                        love this map type. keep working
                        Diplogamer formerly known as LzPrst

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                        • #87
                          Quick question:

                          Does this script have an auto-installer?

                          If not, where do I put the files?

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                          • #88
                            Originally posted by Magyar Madness
                            Quick question:

                            Does this script have an auto-installer?

                            If not, where do I put the files?
                            Quick answers:

                            No.

                            Read the posts of this thread, it's not that difficult.

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                            • #89
                              Is 3.9 Still Broken?

                              Tried using 3.9 and still have no trees or jungle on any standard, large or huge maps with 60% water. You get 3-4 forests in the initial city site and not another one on the whole map.

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                              • #90
                                I do not reproduce that. I get forests correctly. You can check the last lines of the .py file and try removing the lines from def addFeatures(): to the end of the file.
                                Clash of Civilization team member
                                (a civ-like game whose goal is low micromanagement and good AI)
                                web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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