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  • City Tile Yield

    I cannot find where it give the food, hammer and commerce yield of the tile the city is actually on. I was hoping to make it similar to the Cottage/Hamlet/Villiage/Town progression.

    Anyone know where it is?
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
    1992-Perot , 1996-Perot , 2000-Bush , 2004-Bush :|, 2008-Obama :|, 2012-Obama , 2016-Clinton , 2020-Biden

  • #2
    I'm not sure, but I do know that using the editor or python you can add tile improvements *under* a city, and they'll add to the city tile.

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    • #3
      When you say editor, do you mean the world builder?

      Anyway... how is it done?
      Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
      1992-Perot , 1996-Perot , 2000-Bush , 2004-Bush :|, 2008-Obama :|, 2012-Obama , 2016-Clinton , 2020-Biden

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      • #4
        It's easy.

        Go to \Assets\XML\Terrain
        Open CIV4YieldInfos.xml

        A line like
        Code:
        < iCityChange >1< /iCityChange >
        means that cities get one bonus of this type (be it food, hammers, trade).

        A like like
        Code:
        < iMinCity >2< /iMinCity >
        means that a city tile yields at least 2 food/hammers/trade.

        Good luck with your mod!

        Check out my Atlas Map Generator

        Generate, preview and play Civ IV maps of any size with the alternative Map Generator

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        • #5
          Ultimately, my goal is to add a level to the Cottage/Hamlet/Village/Town format. I feel that the format is incomeplete. I want to add the Suburb level to it, but restrict it to only tiles that are adjecent to a city. Any ideas on this (I know it will be alot of work, but oh well)?
          Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
          1992-Perot , 1996-Perot , 2000-Bush , 2004-Bush :|, 2008-Obama :|, 2012-Obama , 2016-Clinton , 2020-Biden

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