I am experimenting with a civic called Nomadism, which is mostly modelled from the Mongol civilization.
A Nomadic civ would be able to build and conquer new cities quickly, but terrain improvents would be severely penalized.
The roes could be:
* Requires Horseback Riding
* 20 free military units
* +4 unit experience
* No upkeep cost due to number of cities
* -1 food from Farms
* -1 production from Workshops
* -25% commerce
What do you think?
A Nomadic civ would be able to build and conquer new cities quickly, but terrain improvents would be severely penalized.
The roes could be:
* Requires Horseback Riding
* 20 free military units
* +4 unit experience
* No upkeep cost due to number of cities
* -1 food from Farms
* -1 production from Workshops
* -25% commerce
What do you think?
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