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  • #16
    Hi Pauli!

    With luck, bugs shouldn't be an issue right off the bat. Most of the bugs, by nature, were inherent in the Civ 2 engine, and as a result shouldn't occur in the Civ 4 mod of it, even baring in mind our possible changes to the Civ 4 rules.

    One example might be the old I seem to remember of units becoming confused when at the map "border"... IE, the point where the map wraps around from whatever it's max value is back to the start. Civ 2 had issues with this, resulting in, for example, units that would occasionally create a route that would take them across the entire world rather than one that moved a few spaces but went across this border. No matter what changes we make to Civ 4, this problem should never occur (unless we deliberatly put it there.)

    A Civ 4 for Civ 2 mod would certainly be interesting... but unfortunately, perhaps not possible. There could perhaps be a graphics and GUI mod for Civ 4 to make it look and feel like Civ 2 though... but that's for someone else to work on!

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    • #17
      Hrmmm. Interesting idea, but why do you want to bring unit graphics from Civ2? Why not have nice 3-D animated ones instead of pixelated non-moving ones? I am not saying that this is a bad thing, I think it is a very interesting idea. I miss some things from Civ2, but tell me: are aircraft going to be the Civ3/4 style, or the Civ1/2 style?
      I don't know what I've been told!
      Deirdre's got a Network Node!
      Love to press the Buster Switch!
      Gonna nuke that crazy witch!

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      • #18
        I think I mentioned this under the graphics section above, but the short answer regarding 3D models of the Civ 2 units is; maybe.

        Bringing over the 2D static models would be closer to the original, and a lot easier to boot, but if we COULD have 3D animated models of the units, that would be a particular level of awesome. It depends on what the team wants (and by the way, yes, I still need lots of team members, as currently the team is 3 people; me, myself, and I!) It may be we'll wind up having 2 model packs in the fullness of time... classic, and enhanced.

        As for the aircraft, I'm frankly not 100% sure... I need to look into the differences between how they are handled. I think they'll act as Civ 4 aircraft in the core release, and Civ 2 aircraft after the rules module is out, but I'm afraid I can't be sure.

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