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[MOD] Bananas Leader Trait

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  • [MOD] Bananas Leader Trait

    This mod was inspired by this thread, where the Banana option proved more popular than Organized and Expansionist combined. You can now play with the Banana trait.




    Bananas Trait:
    • Starts with a sacred Banana Plantation within a city radius of the settler.
    • Cities gain +1 happiness for EVERY banana resource you have! Don't trade them away!
    • Grocers are 50% cheaper.

    Monty (of the Aztecs) is now Bananas and Aggressive.
    Isabella (of the Spanish) is now Spiritual and Bananas.


    There possibly is a redeeming quality of this mod, in that it demonstrates how to implement new leader traits, and some python stuff. (I also used the proper mod architecture rather than editing the .py files directly)
    Attached Files

  • #2
    This gets me thinking of new Leader traits that could be added. A lot of people will be moding new Leaders and their arnt many combinations with only 8 traits with more abilities its possible to make each leader unique and more historicaly accurate as well. Just some Ideas of the top of my head

    Defensive - foil of Agressive gives all units and Cities a small defence bost, half build time for defences

    Cunning - Improves spying abilities, makes them cheaper and earlier ect ect (spying unfortunatly seems to suck)

    Wise - Improves Research output by 20%

    Cruel - dovetails with that clever Inquisitor mod to make purging other religions easier/faster. Definatly give this one to Isabella
    Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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    • #3


      Also Tokugawa should be Bananas and Organized and Louis XIV Bananas and Creative.
      The problem with leadership is inevitably: Who will play God?
      - Frank Herbert

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      • #4
        Actually, this gives me an idea for a mod with totally new set of leader traits.

        Other traits than Bananas could include:

        Nuts (we would need a special "nuts" resource for this; can build "militiaman" unit after developmenht of Gunpowder and Constitution)

        Fishy (special bonus from fish resources, better spies)

        Fruitty (special bonus from fruit resources, cities produce more culture, grow slower)

        Redneck (starts with Animal Husbandry; farm animal resources give happiness)

        Ironic (special bonus from irony; cheaper theatres and broadcast towers)
        The problem with leadership is inevitably: Who will play God?
        - Frank Herbert

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        • #5
          Re: [MOD] Bananas Leader Trait

          Originally posted by Blake
          Monty (of the Aztecs) is now Bananas and Aggressive.
          What do you mean, "is now"?
          Participating in my threads is mandatory. Those who do not do so will be forced, in their next game, to play a power directly between Catherine and Montezuma.

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          • #6
            Redneck (starts with Animal Husbandry; farm animal resources give happiness)
            I don't know exactly what you intended by the happiness from farm animals, but I'm imagining the worst and chuckling heartily.

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            • #7
              Best Mod Ever.
              ~I like eggs.~

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              • #8
                Originally posted by Martinus
                Actually, this gives me an idea for a mod with totally new set of leader traits.
                Well, in my unreleased massive mod of Civ 3, I gave every Civilization a unique resource mission. I did this by providing each a unique building that only they could construct. This building afforded some special bonus. Trick was, the building could only be constructed if one or more designated resources were obtained.

                The purpose was to reflect some kind of "culture" unique to each people. As I also made specific units in the game dependent upon certain trade-good combinations, it meant that cultures that secured the resources they needed for their special buildings also were able to build new, bonus units -- units that were often associated with that civilization historically.

                The name of my mod was "The Material Dialectic," a phrase coined by Marx to refer to the notion that historical progress was a function of the exchange of goods. Bit of a joke you see. ;-)

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                • #9
                  Originally posted by Cptn Fancypants


                  I don't know exactly what you intended by the happiness from farm animals, but I'm imagining the worst and chuckling heartily.
                  That's what I meant. Gives "Animal Husbandry" a totally new meaning.
                  The problem with leadership is inevitably: Who will play God?
                  - Frank Herbert

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                  • #10
                    *groan*

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                    • #11
                      I also just got "Fruity".

                      *Groan*, indeed.

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                      • #12
                        Originally posted by Martinus
                        Actually, this gives me an idea for a mod with totally new set of leader traits.

                        Other traits than Bananas could include:

                        Nuts (we would need a special "nuts" resource for this; can build "militiaman" unit after developmenht of Gunpowder and Constitution)

                        Fishy (special bonus from fish resources, better spies)

                        Fruitty (special bonus from fruit resources, cities produce more culture, grow slower)

                        Redneck (starts with Animal Husbandry; farm animal resources give happiness)

                        Ironic (special bonus from irony; cheaper theatres and broadcast towers)
                        Good list. Also consider:

                        Slippery (bonus from oil; some sort of diplomatic advantages - maybe exemption from UN resolutions, fewer diplomacy penalties)

                        Drunkard (bonus from wine; erratic behaviour, like declaring war on best friends and gifting techs to worst enemies, but gets combat bonuses in battle and happiness bonuses in cities)

                        Smelly (malus from incense; hard time getting other leaders to talk to him/her, but gets combat bonuses perhaps?)
                        THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                        AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                        AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                        DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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                        • #13
                          YOu could also create a second new leader trait and call it "Totally" - then change monte into "Totally" "Bananas"

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                          • #14
                            Unhinged - declares war on a random civ (even your friends!) every 16-64 turns.

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