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  • Suggestions for civic setups

    I have many ideas about changing the Civic option setup to add realism and strategic depth.

    This is my preliminary setup:

    *** GOVERNMENT

    Chiefdom: low upkeep
    Hereditary Rule (Monarchy): low upkeep, +100% culture in capital, +2 happiness from Castles
    Aristocracy (Code of Laws): low upkeep, +1 happiness in largest cities, +3 science from each specialist
    Police State (Fascism): high upkeep, +3 happiness from Barracks and Jail
    Universal suffrage (Democracy): high upkeep, +50% commerce, +50% war weariness, unhappiness among neighbors

    Trying to tie government types to different sectors of society. Police State should be the most stable form of government. Universal suffrage has been merged with Emancipation and Free Speech.

    *** LABOR
    Tribal Labor: low upkeep
    Slavery (Bronze Working): medium upkeep, can population-rush, 1 free specialist/city
    Serfdom (Civil Service): low upkeep, 1 hammer from Farm
    Labor Market (Printing Press): low upkeep, +1 hammer from Mine & Workshop, can money-rush
    Welfare State (Medicine): high upkeep, food surplus used for unit construction, +100% Great People rate, +3 health
    Slavery is suited for growing empires. A privilege society is any one where most career opportunities are limited to a few people. Labor Market (a brutal one, think Victorian England or present-day China) is the best option for young industrial societies. Welfare State includes the great reforms from contraception and preschools, which allowed women to make a living by themselves. Population growth will be slow, so this civic is most preferrable for full-grown empires.

    *** ECONOMY
    Decentralization: low upkeep
    Mercantilism (Banking): low upkeep, no foreign trade routes, +50% commerce from trade routes
    Free Trade (Economics): low upkeep, +3 trade routes for each city
    State Ownership (Communism): low upkeep, no distance upkeep cost, +50% worker rate, unlimited specialists
    Environmentalism (Ecology): high upkeep, +3 health, +happiness from Forest and Jungle
    Mercantilism and Free Trade had to be boosted. Now they should be decent alternatives. The commerce bonus from Mercantilism can be explained by taxes and tariffs.

    *** RELIGION
    Paganism: low upkeep
    Organized Religion (Priesthood): medium upkeep, Missionaries available without Monasteries, +25% building production from cities with state religion
    Theocracy (Theology): medium upkeep, no non-state religions spread, +50% building production to cities with state religion
    Leader Cult (Divine Right): high upkeep, no state religion, no religions spread, +1 happiness from Colosseums, Theatres, Broadcast Towers, -50% war weariness
    Free religion (Liberalism): no upkeep, no state religion, +1 happiness for each religion in city, +20% science
    The Leader Cult is an interesting alternative for a warmonger.

    But hey, didn't I forget the Legal options? Well, since the Legal options seemed inconsistent to me, I have changed them to Military ones.

    *** MILITARY
    Militia: Low upkeep
    Warrior Class (Code of Laws): low upkeep, +1 happiness from each unit
    Nomadism (Horseback Riding): low upkeep, 20 free units, -1 food from Farm, building units with food
    Conscription (Nationalism): high upkeep, draft 3 units/turn, +20% unit production
    Professional Army (Military Tradition): no upkeep, +4 experience points/unit, +1 unit upkeep cost

    Nomadism is preferrable for players who want a quick conquest without an infrastructural base - it will however not last for long. Conscription is a must-have in threat of global warfare. Professional Armies are preferrable to the peaceful player. The commerce bonus is because the population in general does not need to bother about contributing to the defense.

    Note: I am changing this setup continuously.
    Last edited by Optimizer; December 11, 2005, 14:18.
    The difference between industrial society and information society:
    In an industrial society you take a shower when you have come home from work.
    In an information society you take a shower before leaving for work.

  • #2
    /me misses his Environmentalism in this setup.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      One thing I want to do but haven't yet figured out, is how to make the civic SLAVERY increase PLANTATION production by 50%, or something along those lines. It seems to me (considering history) that plantations should be more valuable in some way under the slavery civic. Or that resources from plantations should be more valuable (which is basically the same thing just stated differently).
      One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
      "Oh my God, what a fabulous room. Are all these your guitars?"

      Comment


      • #4
        I also think about better implementations of slavery.

        Slavery was "invented" by the ruling classes in ancient societies, because land was abundant and labor was a critical resource. As population increased in western Europe and eastern Asia, there was no more need for slavery. Instead, land ownership became the major power source. When the Americas were colonized, labor was critical again, so slaves were imported from Africa, where slavery was still practised (due to low population density).

        What does this say about slavery as a civic? Well, slavery should favour players with low population and plenty of unimproved land. But how can we do that? Suggestions, please!
        The difference between industrial society and information society:
        In an industrial society you take a shower when you have come home from work.
        In an information society you take a shower before leaving for work.

        Comment


        • #5
          well put, Optimizer. I think clearly there is a need for some additional benefits to Slavery (at least for early civs, or those with the kind of agricultural economy for which slavery proves so "useful.")

          If no one else comes up with something I will proabably post my own revision in the near future . . . once I figure out the techniques for adjusting civics properly. The civic xml file doesn't seem to have much room for expansion and I haven't yet dug into Python.
          One of these days I'll make 501 posts, and you won't have to look at my silly little diplomat anymore.
          "Oh my God, what a fabulous room. Are all these your guitars?"

          Comment


          • #6
            Possible slavery advantages (may or maynot be implementable)

            A free "slave" in each City, slaves work a tile like a normal worker but do not count towards the cities population. Esentialy a free unit of population in your cities greatly boosting your resorce income when your city is small and undeveloped.
            Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

            Comment


            • #7
              Mercantilism (Banking): no foreign trade routes, +50% commerce from trade routes
              Free Trade (Liberalism): +3 trade routes for each city
              State Ownership (Communism): no distance upkeep cost, +50% worker rate, unlimited specialists
              Environmentalism (Ecology): +3 health, +happiness from Forest and Jungle

              Mercantilism and Free Trade had to be boosted. Now they should be decent alternatives.
              Holy crap! You have NO CLUE of the power of trade!

              Freemarket as you make it is SO MUCH BETTER than any other economic, holy crap, that's like +30 commerce in your best trade city!!!!!

              I dunno what Merchanitilism did to deserve such a nerf, it was borderline underpowered as is. Now it's detrimental except to those with NO trading partners at all!!!

              Also Leader Cult is holywowza strong.

              Comment


              • #8
                Well, I know that Mercantilism was a bad idea in the real world, but it needed some advantage for game balance.

                I will lower the happiness bonus for Leader Cult a bit.
                The difference between industrial society and information society:
                In an industrial society you take a shower when you have come home from work.
                In an information society you take a shower before leaving for work.

                Comment


                • #9
                  Some icon ideas for the new civics:
                  Oligarchy - man with top hat, monocle and cigar
                  Stratification - pyramid
                  Labor Market - time clock
                  Social Equality - male and female symbols
                  Leader Cult - bronze statue
                  Militia - bearded man with shovel
                  Warrior Class - decorated knight helmet
                  Nomadism - tent on grassland
                  Conscription - Uncle Sam
                  Professional army - officer's rank signs
                  The difference between industrial society and information society:
                  In an industrial society you take a shower when you have come home from work.
                  In an information society you take a shower before leaving for work.

                  Comment


                  • #10
                    Some interesting combos:

                    Optimal civics for civilizations with many cities and little infrastructure:
                    Aristocracy, Slavery, State Ownership, Free Religion, Nomadism (compare Mongol Empire)

                    Optimal war civics:
                    Police State, Labor Market, Free Trade, Leader Cult, Conscription (compare Nazi Germany)

                    Otimal production civics:
                    Aristocracy, Labor Market, Free Trade, Organized Religion, Professional Army (compare 18th century United Kingdom)

                    Optimal research civics:
                    Universal Suffrage, Welfare State, Ecology, Free Religion, Professional Army (compare EU)
                    The difference between industrial society and information society:
                    In an industrial society you take a shower when you have come home from work.
                    In an information society you take a shower before leaving for work.

                    Comment


                    • #11
                      The extra specialist bonus for Slavery works just fine.

                      Seems like all civics are useful right now.
                      The difference between industrial society and information society:
                      In an industrial society you take a shower when you have come home from work.
                      In an information society you take a shower before leaving for work.

                      Comment


                      • #12
                        Good ideas all around!

                        Slavery -- I agree with your explanation re: Slavery, and its usefulness to low-pop societies, etc. I too think something more could be done with it, such as a free specialist per city or something...it would have to be balanced right, and made so that late game it was VERY undesirable to have the slavery civic (such as it is with Emancipation civic). You don't have Emancipation...how would slavery then be made undesirable in the late game?

                        -- Mercantilism. Merc was useful and valuable to some bullion-based economies in the 1500's and 1600's, but IMO as societies evolved, people started demanding more and more varied goods, and the mercantilist system could not adequately supply those goods (see Britain in the 1700's, when foreign tea, foreign coonskin caps, foreign tobacco, etc. began to be demanded by people). Furthermore, as the middle class emerged, that also increased demand for (foreign) trade goods and led to the demise of a purely Mercantile economy. Is this a fair analysis? Or am I all wrong? I too am thinking about civics options...
                        Let Them Eat Cake

                        Comment


                        • #13
                          Large-scale slavery/forced labor has occasionally been used in industrial societies, such as Nazi Germany and Stalin's Soviet Union. Pre-civil war southern US were not really industrial.
                          The difference between industrial society and information society:
                          In an industrial society you take a shower when you have come home from work.
                          In an information society you take a shower before leaving for work.

                          Comment


                          • #14
                            Right now the Nomadism civic is not properly used by the AI. Maybe it should be changed to a self-defense force - with heavy war weariness and a good commercial bonus.
                            The difference between industrial society and information society:
                            In an industrial society you take a shower when you have come home from work.
                            In an information society you take a shower before leaving for work.

                            Comment


                            • #15
                              I keep on suggesting new civics att CivFanatics:

                              I also have a less detailed idea called "International doctrine". * Survivalism (default): no properties "We are happy as long as you don't mess with us!" * Isolationism (Monarchy): no foreign trade, +25% commerce, +1 happiness from state religion "Foreigners should keep to foreigners. We do...
                              The difference between industrial society and information society:
                              In an industrial society you take a shower when you have come home from work.
                              In an information society you take a shower before leaving for work.

                              Comment

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