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[Mod] Promotion and Traits

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  • #16
    Medic promotions do not stack, only the highest is taken into account.

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    • #17
      Originally posted by Firecrak
      Medic promotions do not stack, only the highest is taken into account.
      They do stack on one unit but two units (or city/buildings) can't stack.




      Updated to version 0.4. Check first posts, including a new screenshot.

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      • #18
        Could you detail each icon, please ?
        In all that we undertake it is necessary to give two thirds to the mind and the other third randomly. Increase the first fraction and you will become pusillanimous, increase the second and you will be reckless.
        Napoleon

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        • #19
          What do you mean? You want info about every icon? Or that I make every icon more detailed? You can use the civilopedia in game menu to fast see what promotion do what.

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          • #20
            I looked at the XML file and I couldn't see any differences between Attack 1 and Combat 1. What makes Combat 1 only work when attacking and not when defending?

            Roger Bacon

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            • #21
              Attack has negative defence on all terrain types that equals the power-up.

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              • #22
                Originally posted by Zuul
                Attack has negative defence on all terrain types that equals the power-up.
                Can you explain in slightly more detail? Does this mean if a unit with attack 1 has a negative combat value when another unit attacks it or not?

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                • #23
                  Attack I has 15% more when attacking and 0% more when defending. Instead of the Combat I that has 10% more when attacking and 10% more when defending.

                  Attack I+II+III gives 50% more when attacking and 0% more whne defending.

                  Combat I+II+III gives 30% more when attacking and 30% more when defending.

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                  • #24
                    Thanks zuul!

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                    • #25
                      Originally posted by Zuul
                      Attack has negative defence on all terrain types that equals the power-up.
                      Very creative. I had missed the split attack/defence values from the previous Civs. Now I see we can implement them in a way.

                      Roger Bacon

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                      • #26
                        Updated the mod to v0.5. See first post.
                        Added 27 promotions/traits/perks/effects.

                        Still you can only get traits/perks in worldbuilder, but next version will have some system for it (was thinking of adding it to current version but I have an headace and don't want to delay it much more).


                        Thanks for all suggestions. Added all that you can do with current xml. Will try to add the new effects with Phyton another time.

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                        • #27
                          Added new version 0.7. The Stack Aid works well but has some minor bug.
                          Will add promotion only version some other day. Check first post for more info.

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                          • #28
                            Cool mod - little to radical for me though.


                            But since you figured out how to do "aiding", can i request a different mod from you?

                            I'm looking for something simple - It is civ afterall.

                            Could you give a +5% combat strength for every different type of unit that is in a stack - with a minimum of 2 different types required ?

                            For example:

                            I have only melee in a stack = no bonus.

                            I have melee & archer = 10% bonus strength

                            I have melee, recon, & archer = 15% bonus strength.

                            etc..


                            Please? pretty please?

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                            • #29
                              Isn't that just a downgrade from my mod?

                              So you mean to tell me the first unit you can build should be able to help the last one? Scout strenth 1, help Modern Armor stength 40?

                              Have you even tested my mod?
                              Last edited by Zuul; January 20, 2006, 02:10.

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                              • #30
                                Yes it would be a 'watered down' version of your current mod. As i've said, i like your ideas, its just to 'radical' for me.


                                Yes, i'm saying a scout should be able to help a modern armor. But not because of its 'strength' ratings, but because "recon" helps "armor". It is supposed to encourage having more variety in your stacks. AI would also benefit from it since it usually mixes its stacks. So for each different type you have in a stack, you get a overall combat bonus/promotion.



                                Have i tested your mod? I've downloaded it and looked at it's files. Wouldn't install it since its to many promotions, to much change, to complex overall. I like to keep my civ game simple .

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