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remove the year clock!

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  • remove the year clock!

    i have to say this is the part of every civ game that annoys the hell out of me, the whole turn\years thing.

    it just makes no sense that a turn at a certain point takes 20 years, yet in that time a galley can only travel 2 squares. if it takes a city 10 turns to build a granary, thats 200 years! to build a frikin granary???

    ive thought about it long and hard and came up with a solution: remove the thing altogether. why even have it? id like to see an option to remove it, and remove the timelimit as well. you can win so many other ways its annoying to run out of time.


    does this bug anyone else or is it just me? maybe someones modded this?

    maybe i should check around before posting?

  • #2
    I would still like a turn clock at least. But time is certainly relative in a CIV game.

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    • #3
      Im sure it bugs people. Bugs people as much as Knights defeating Helicopters.

      Quite simply...

      Its a game, not a simulator.

      The years are just to ad flavour, not to give you a realistic picture of how long things are taking.
      Resident Filipina Lady Boy Expert.

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      • #4
        You have to keep time, or else what is your civilization standing the test of?

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        • #5
          Ever since Civ I this has annoyed me. Barbarians are off a ways, so you send out an archer unit to kill 'em off. By the time the archers get there, they are 90 years old! They come hobbling down towards the barbarians on their canes, their bows and arrows long since decayed. Of course, the barbarians are also old and crippled, so the ancient gippers have at it. Your archers are the last ones left standing. I suppose they recruit new archers to take their place and it is these who finally return to one of your new cities, forty or fifty years later. Old, gray, and ready to retire.

          It would be better if it just had a turn number with dates showing up as news headers only at the change of ages. IMHO anyway.

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          • #6
            As an indicator of how long things take there is no accuracy to the year display at all. A thousand years to circumnavigate the globe? Yeah, right!

            On the other hand, for measuring progress and events, the year is much more meaningful than a turn counter. Wheich would you rather hear, that you discovered gunpowder in 350 A.D. or that you discovered it on turn 247?

            I'll take the year every time, thank you.

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            • #7
              I agree with John-SJ. The turn counter is meant to represent the progress of civilization first, and the movement of troops second.
              "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
              "Bill3000: The United Demesos? Boy, I was young and stupid back then.
              Jasonian22: Bill, you are STILL young and stupid."

              "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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              • #8
                QFT
                I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                Asher on molly bloom

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                • #9
                  Exactly. What about the fact that a city only has ONE worker and that worker can only produce THREE PIECES OF BREAD EVERY 20 YEARS! How does the city survive?

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                  • #10
                    I'd like the option to disable the year clock entirely, or just have it display the turn number rather than the year. There'd be no harm in having that as an option.
                    Tutto nel mondo è burla

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                    • #11
                      I don't see the point of replacing years with turns. You'll still know it's taken a ridiculously long time for that archer to reach those barbarians because things will have changed so much in the civ. In real life, no army or ship returns home after circumnavigating the globe to find that the population of his nation has quadrupled and the empire has advanced into a completely new technological era, yet that is perfectly possible in civ, regardless of whether you have turn/years or just turns.

                      In real life, exploration, building construction and warfare happen very quickly while technological progress and population growth take a very long time. Civ has to make unit movement unrealistically slow in order to make a playable game that spans the length of history.

                      I actually prefer Civ to be pseudo-realistic where possible but I don't see that there's many ways out of this one (though I do have a few ideas )
                      http://www.cojadate.com/

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                      • #12
                        The point is simple, actually. For many people, it dampens to immersion of the game to know they can build tanks in 1700 AD, or that it's 1950 AD and they still are using sailing ships. Since it's impossible to have the game year and technology keep a "realistic" pace most of the time, some (including myself) would at least like the option of not having the year display at all. Making it an option would be harmless, after all.
                        Tutto nel mondo è burla

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                        • #13
                          True, there's no harm in it for those who want it. I would have thought it would be relatively easy to mod-out as well.
                          http://www.cojadate.com/

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                          • #14
                            Actually - On Game Clock, Year Clock, and Turns....

                            I want an option to turn off the "99 Turns Left" message (Or whatever it says, years or turns)

                            I want an option to show "Game Turn #" or "Game Turns Remaining" in Addition to the "Game Year".

                            I want an option to show the "Clock" (You know... the current time) BESIDE the Game/Turn Clock/Counter. I shouldn't have to choose.
                            ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

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                            • #15
                              Why presume the entire game operates on a single timescale? I've always thought of the units representing influence rather than actual people.

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