[SIZE=1] Originally posted by Lumpkin [/SIZE
In real life, exploration, building construction and warfare happen very quickly while technological progress and population growth take a very long time. Civ has to make unit movement unrealistically slow in order to make a playable game that spans the length of history.
I actually prefer Civ to be pseudo-realistic where possible but I don't see that there's many ways out of this one (though I do have a few ideas
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In real life, exploration, building construction and warfare happen very quickly while technological progress and population growth take a very long time. Civ has to make unit movement unrealistically slow in order to make a playable game that spans the length of history.
I actually prefer Civ to be pseudo-realistic where possible but I don't see that there's many ways out of this one (though I do have a few ideas


i got a million of em...first of all, make naval power what it actually was, POWER! triple the movement of ships and make units able to travel instantly between cities connected by harbors (with astronomy).
make the roads more upgradeable. have "advanced road building" be a tech( req. engineering). have it give 10 moves, and put railroads back to unlimited where they belong.
i think that would give you a more interesting game, allowing more action in the formative years and being a bit more realistic but without really changing the overall pace.
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