The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It leaves plenty of time to have long, involved wars at every age before technology makes your units obsolete. He's constantly making tweaks, and the next one (0.8a) should have better gameplay for the first technological age.
The file you want is "xml\gameinfo\CIV4GameSpeedInfo.xml". Hopefully you understand the XML files. Just look for the "GameTurnInfos" section, and that's what you'll want to modify.
When you figure it out and test it, post it here. There are a couple of good playable mods here and Civfanatics (dearmad’s for example) I’ve played a bit of that extend the timeline. But none, as you pointed out, that do just that. I wouldn’t mind seeing a mod that extends the game with no other changes (except balance changes for the extending turns, of course).
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
If you want just the gamespeed changes in that mod that I linked to, then use only the gamespeed.xml from the mod. Extract it into the proper directory then go and delete everything except that file.
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